Files
tbd-station-14/Content.Shared/GameObjects/Components/Rotation/SharedRotationComponent.cs

26 lines
480 B
C#

using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Rotation
{
[Serializable, NetSerializable]
public enum RotationVisuals
{
RotationState
}
[Serializable, NetSerializable]
public enum RotationState
{
/// <summary>
/// Standing up
/// </summary>
Vertical,
/// <summary>
/// Laying down
/// </summary>
Horizontal,
}
}