Files
tbd-station-14/Content.Shared/GameObjects/Components/Nutrition/SharedHungerComponent.cs
2021-01-12 21:24:18 +01:00

64 lines
1.6 KiB
C#

using System;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Nutrition
{
public abstract class SharedHungerComponent : Component, IMoveSpeedModifier
{
public sealed override string Name => "Hunger";
public sealed override uint? NetID => ContentNetIDs.HUNGER;
[ViewVariables]
public abstract HungerThreshold CurrentHungerThreshold { get; }
float IMoveSpeedModifier.WalkSpeedModifier
{
get
{
if (CurrentHungerThreshold == HungerThreshold.Starving)
{
return 0.75f;
}
return 1.0f;
}
}
float IMoveSpeedModifier.SprintSpeedModifier
{
get
{
if (CurrentHungerThreshold == HungerThreshold.Starving)
{
return 0.75f;
}
return 1.0f;
}
}
[Serializable, NetSerializable]
protected sealed class HungerComponentState : ComponentState
{
public HungerThreshold CurrentThreshold { get; }
public HungerComponentState(HungerThreshold currentThreshold) : base(ContentNetIDs.HUNGER)
{
CurrentThreshold = currentThreshold;
}
}
}
[Serializable, NetSerializable]
public enum HungerThreshold : byte
{
Overfed,
Okay,
Peckish,
Starving,
Dead,
}
}