109 lines
3.7 KiB
C#
109 lines
3.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Content.Shared.GameObjects.Components.Movement;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Reflection;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.Utility;
|
|
using Robust.Shared.ViewVariables;
|
|
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Inventory
|
|
{
|
|
public abstract class SharedInventoryComponent : Component, IMoveSpeedModifier
|
|
{
|
|
// ReSharper disable UnassignedReadonlyField
|
|
[Dependency] protected readonly IReflectionManager ReflectionManager;
|
|
[Dependency] protected readonly IDynamicTypeFactory DynamicTypeFactory;
|
|
// ReSharper restore UnassignedReadonlyField
|
|
|
|
public sealed override string Name => "Inventory";
|
|
public sealed override uint? NetID => ContentNetIDs.STORAGE;
|
|
|
|
[ViewVariables]
|
|
protected Inventory InventoryInstance { get; private set; }
|
|
|
|
[ViewVariables]
|
|
private string _templateName = "HumanInventory"; //stored for serialization purposes
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref _templateName, "Template", "HumanInventory");
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
CreateInventory();
|
|
}
|
|
|
|
private void CreateInventory()
|
|
{
|
|
var type = ReflectionManager.LooseGetType(_templateName);
|
|
DebugTools.Assert(type != null);
|
|
InventoryInstance = DynamicTypeFactory.CreateInstance<Inventory>(type);
|
|
}
|
|
|
|
/// <returns>true if the item is equipped to an equip slot (NOT inside an equipped container
|
|
/// like inside a backpack)</returns>
|
|
public abstract bool IsEquipped(IEntity item);
|
|
|
|
[Serializable, NetSerializable]
|
|
protected class InventoryComponentState : ComponentState
|
|
{
|
|
public List<KeyValuePair<Slots, EntityUid>> Entities { get; }
|
|
public KeyValuePair<Slots, (EntityUid entity, bool fits)>? HoverEntity { get; }
|
|
|
|
public InventoryComponentState(List<KeyValuePair<Slots, EntityUid>> entities, KeyValuePair<Slots, (EntityUid entity, bool fits)>? hoverEntity = null) : base(ContentNetIDs.STORAGE)
|
|
{
|
|
Entities = entities;
|
|
HoverEntity = hoverEntity;
|
|
}
|
|
}
|
|
|
|
[Serializable, NetSerializable]
|
|
public class ClientInventoryMessage : ComponentMessage
|
|
{
|
|
public Slots Inventoryslot;
|
|
public ClientInventoryUpdate Updatetype;
|
|
|
|
public ClientInventoryMessage(Slots inventoryslot, ClientInventoryUpdate updatetype)
|
|
{
|
|
Directed = true;
|
|
Inventoryslot = inventoryslot;
|
|
Updatetype = updatetype;
|
|
}
|
|
|
|
public enum ClientInventoryUpdate
|
|
{
|
|
Equip = 0,
|
|
Use = 1,
|
|
Hover = 2
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Component message for opening the Storage UI of item in Slot
|
|
/// </summary>
|
|
[Serializable, NetSerializable]
|
|
public class OpenSlotStorageUIMessage : ComponentMessage
|
|
{
|
|
public Slots Slot;
|
|
|
|
public OpenSlotStorageUIMessage(Slots slot)
|
|
{
|
|
Directed = true;
|
|
Slot = slot;
|
|
}
|
|
}
|
|
|
|
public abstract float WalkSpeedModifier { get; }
|
|
public abstract float SprintSpeedModifier { get; }
|
|
}
|
|
}
|