Files
tbd-station-14/Content.Shared/GameObjects/Components/Actor/SharedCharacterInfoComponent.cs
Paul Ritter 6602c8c972 Objectives (#2459)
* temp commit to save progress

* adds objectives

* refactors mind.addobjective a bit

* better names for my testobjectives which i'll remove later on anyways

* nullable errors

* some misc fixes

* no sorted or set, what was i thinking here?

* removes unused imports

* added commands

* fully implements stealcondition

* started uiwork

* moved prototypeicon to engine

* removes objective class & uiwork

* refactors ui to only update when opened
adds progresstexturerect

* adds some margin

* removes some testing code

* ignores objectiveprototypes on clientside

* fixes

* removes using statements for exp

* gets the job

* always show issuer

* locs & _

* giving commands some love

* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterBar.cs

Co-authored-by: Exp <theexp111@gmail.com>

* makes commands use new thingy

* string interpolation

* good catch exp

* loc'd

* linq gone

* runtime

* moves function from engine

* oopsie

* Update Content.Server/Objectives/Conditions/StealCondition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* makes messages directed

* base call & validation

* shuffle once

* No? Money down!

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-22 18:38:07 +11:00

38 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.Objectives;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Actor
{
public class SharedCharacterInfoComponent : Component
{
public override string Name => "CharacterInfo";
public override uint? NetID => ContentNetIDs.CHARACTERINFO;
[Serializable, NetSerializable]
protected class RequestCharacterInfoMessage : ComponentMessage
{
public RequestCharacterInfoMessage()
{
Directed = true;
}
}
[Serializable, NetSerializable]
protected class CharacterInfoMessage : ComponentMessage
{
public readonly Dictionary<string, List<ConditionInfo>> Objectives;
public readonly string JobTitle;
public CharacterInfoMessage(string jobTitle, Dictionary<string, List<ConditionInfo>> objectives)
{
Directed = true;
JobTitle = jobTitle;
Objectives = objectives;
}
}
}
}