Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/InstrumentSystem.cs
metalgearsloth 684ec60be6 Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-04 00:20:48 +11:00

61 lines
1.9 KiB
C#

using Content.Server.GameObjects.Components.Instruments;
using Content.Shared;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class InstrumentSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
public override void Initialize()
{
base.Initialize();
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerSecond, OnMaxMidiEventsPerSecondChanged, true);
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged, true);
_cfg.OnValueChanged(CCVars.MaxMidiBatchesDropped, OnMaxMidiBatchesDroppedChanged, true);
_cfg.OnValueChanged(CCVars.MaxMidiLaggedBatches, OnMaxMidiLaggedBatchesChanged, true);
}
public int MaxMidiEventsPerSecond { get; private set; }
public int MaxMidiEventsPerBatch { get; private set; }
public int MaxMidiBatchesDropped { get; private set; }
public int MaxMidiLaggedBatches { get; private set; }
private void OnMaxMidiLaggedBatchesChanged(int obj)
{
MaxMidiLaggedBatches = obj;
}
private void OnMaxMidiBatchesDroppedChanged(int obj)
{
MaxMidiBatchesDropped = obj;
}
private void OnMaxMidiEventsPerBatchChanged(int obj)
{
MaxMidiEventsPerBatch = obj;
}
private void OnMaxMidiEventsPerSecondChanged(int obj)
{
MaxMidiEventsPerSecond = obj;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var component in ComponentManager.EntityQuery<InstrumentComponent>(true))
{
component.Update(frameTime);
}
}
}
}