Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/HandsSystem.cs
Remie Richards d45835e863 Janitor trashbag upgrade + FANCY ANIMATIONS (#3058)
* Janitor trashbag upgrade + FANCY ANIMATIONS

* Review, Bug fixes and Sounds
- Fixed hand-pickup animation playing if the entity originated from inside a container (e.g. bag on the ground) or from inside ourselves (e.g. something in our own inventory)

* Fix/Change. Just log if AnimateEntityPickup is called with an entity that has no SpriteComponent.

* More explicit log message. Error log.

* Merge. Fix.
2021-02-03 23:07:13 +01:00

238 lines
8.7 KiB
C#

using System;
using System.Linq;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Server.Throw;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Input;
using Content.Shared.Interfaces;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class HandsSystem : EntitySystem
{
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleContainerModified);
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerModified);
CommandBinds.Builder
.Bind(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(HandleSwapHands))
.Bind(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop))
.Bind(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem))
.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt))
.Register<HandsSystem>();
}
/// <inheritdoc />
public override void Shutdown()
{
CommandBinds.Unregister<HandsSystem>();
base.Shutdown();
}
private static void HandleContainerModified(ContainerModifiedMessage args)
{
if (args.Container.Owner.TryGetComponent(out IHandsComponent handsComponent))
{
handsComponent.HandleSlotModifiedMaybe(args);
}
}
private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
where T : Component
{
component = default;
var ent = session.AttachedEntity;
if (ent == null || !ent.IsValid() || !ent.TryGetComponent(out T comp))
{
return false;
}
component = comp;
return true;
}
private static void HandleSwapHands(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
{
return;
}
var interactionSystem = Get<InteractionSystem>();
var oldItem = handsComp.GetActiveHand;
handsComp.SwapHands();
var newItem = handsComp.GetActiveHand;
if (oldItem != null)
{
interactionSystem.HandDeselectedInteraction(handsComp.Owner, oldItem.Owner);
}
if (newItem != null)
{
interactionSystem.HandSelectedInteraction(handsComp.Owner, newItem.Owner);
}
}
private bool HandleDrop(ICommonSession session, EntityCoordinates coords, EntityUid uid)
{
var ent = ((IPlayerSession) session).AttachedEntity;
if (ent == null || !ent.IsValid())
return false;
if (!ent.TryGetComponent(out HandsComponent handsComp))
return false;
if (handsComp.ActiveHand == null || handsComp.GetActiveHand == null)
return false;
var entMap = ent.Transform.MapPosition;
var targetPos = coords.ToMapPos(EntityManager);
var dropVector = targetPos - entMap.Position;
var targetVector = Vector2.Zero;
if (dropVector != Vector2.Zero)
{
var targetLength = MathF.Min(dropVector.Length, SharedInteractionSystem.InteractionRange - 0.001f); // InteractionRange is reduced due to InRange not dealing with floating point error
var newCoords = coords.WithPosition(dropVector.Normalized * targetLength + entMap.Position).ToMap(EntityManager);
var rayLength = Get<SharedInteractionSystem>().UnobstructedDistance(entMap, newCoords, ignoredEnt: ent);
targetVector = dropVector.Normalized * rayLength;
}
handsComp.Drop(handsComp.ActiveHand, coords.WithPosition(entMap.Position + targetVector));
return true;
}
private static void HandleActivateItem(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
return;
handsComp.ActivateItem();
}
private bool HandleThrowItem(ICommonSession session, EntityCoordinates coords, EntityUid uid)
{
var plyEnt = ((IPlayerSession)session).AttachedEntity;
if (plyEnt == null || !plyEnt.IsValid())
return false;
if (!plyEnt.TryGetComponent(out HandsComponent handsComp))
return false;
if (!handsComp.CanDrop(handsComp.ActiveHand))
return false;
var throwEnt = handsComp.GetItem(handsComp.ActiveHand).Owner;
if (!handsComp.ThrowItem())
return false;
// throw the item, split off from a stack if it's meant to be thrown individually
if (!throwEnt.TryGetComponent(out StackComponent stackComp) || stackComp.Count < 2 || !stackComp.ThrowIndividually)
{
handsComp.Drop(handsComp.ActiveHand);
}
else
{
stackComp.Use(1);
throwEnt = throwEnt.EntityManager.SpawnEntity(throwEnt.Prototype.ID, plyEnt.Transform.Coordinates);
// can only throw one item at a time, regardless of what the prototype stack size is.
if (throwEnt.TryGetComponent<StackComponent>(out var newStackComp))
newStackComp.Count = 1;
}
throwEnt.ThrowTo(ThrowForce, coords, plyEnt.Transform.Coordinates, false, plyEnt);
return true;
}
private void HandleSmartEquipBackpack(ICommonSession session)
{
HandleSmartEquip(session, Slots.BACKPACK);
}
private void HandleSmartEquipBelt(ICommonSession session)
{
HandleSmartEquip(session, Slots.BELT);
}
private void HandleSmartEquip(ICommonSession session, Slots equipmentSlot)
{
var plyEnt = ((IPlayerSession) session).AttachedEntity;
if (plyEnt == null || !plyEnt.IsValid())
return;
if (!plyEnt.TryGetComponent(out HandsComponent handsComp) ||
!plyEnt.TryGetComponent(out InventoryComponent inventoryComp))
return;
if (!inventoryComp.TryGetSlotItem(equipmentSlot, out ItemComponent equipmentItem)
|| !equipmentItem.Owner.TryGetComponent<ServerStorageComponent>(out var storageComponent))
{
plyEnt.PopupMessage(Loc.GetString("You have no {0} to take something out of!",
SlotNames[equipmentSlot].ToLower()));
return;
}
var heldItem = handsComp.GetItem(handsComp.ActiveHand)?.Owner;
if (heldItem != null)
{
storageComponent.PlayerInsertHeldEntity(plyEnt);
}
else
{
if (storageComponent.StoredEntities.Count == 0)
{
plyEnt.PopupMessage(Loc.GetString("There's nothing in your {0} to take out!",
SlotNames[equipmentSlot].ToLower()));
}
else
{
var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
if (storageComponent.Remove(lastStoredEntity))
handsComp.PutInHandOrDrop(lastStoredEntity.GetComponent<ItemComponent>());
}
}
}
}
}