* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
80 lines
2.5 KiB
C#
80 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Doors;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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class DoorSystem : EntitySystem
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{
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/// <summary>
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/// Determines the base access behavior of all doors on the station.
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/// </summary>
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public AccessTypes AccessType { get; set; }
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/// <summary>
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/// How door access should be handled.
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/// </summary>
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public enum AccessTypes
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{
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/// <summary> ID based door access. </summary>
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Id,
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/// <summary>
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/// Allows everyone to open doors, except external which airlocks are still handled with ID's
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/// </summary>
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AllowAllIdExternal,
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/// <summary>
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/// Allows everyone to open doors, except external airlocks which are never allowed, even if the user has
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/// ID access.
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/// </summary>
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AllowAllNoExternal,
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/// <summary> Allows everyone to open all doors. </summary>
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AllowAll
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}
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private readonly List<ServerDoorComponent> _activeDoors = new();
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public override void Initialize()
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{
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base.Initialize();
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AccessType = AccessTypes.Id;
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SubscribeLocalEvent<DoorStateMessage>(HandleDoorState);
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}
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private void HandleDoorState(DoorStateMessage message)
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{
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switch (message.State)
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{
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case ServerDoorComponent.DoorState.Closed:
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_activeDoors.Remove(message.Component);
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break;
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case ServerDoorComponent.DoorState.Open:
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_activeDoors.Add(message.Component);
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break;
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case ServerDoorComponent.DoorState.Closing:
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case ServerDoorComponent.DoorState.Opening:
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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/// <inheritdoc />
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public override void Update(float frameTime)
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{
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for (var i = _activeDoors.Count - 1; i >= 0; i--)
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{
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var comp = _activeDoors[i];
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if (comp.Deleted)
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_activeDoors.RemoveAt(i);
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comp.OnUpdate(frameTime);
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}
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}
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}
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}
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