* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
28 lines
773 B
C#
28 lines
773 B
C#
using Content.Server.GameObjects.Components.Power.AME;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class AntimatterEngineSystem : EntitySystem
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{
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private float _accumulatedFrameTime;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_accumulatedFrameTime += frameTime;
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if (_accumulatedFrameTime >= 10)
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{
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foreach (var comp in ComponentManager.EntityQuery<AMEControllerComponent>(true))
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{
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comp.OnUpdate(frameTime);
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}
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_accumulatedFrameTime -= 10;
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}
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}
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}
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}
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