Files
tbd-station-14/Content.Server/GameObjects/Components/WindowComponent.cs
DrSmugleaf b62cc84e8c Add destructible component threshold triggers (#3080)
* WIP changes

* Fix tests, merge conflict and trigger once behavior

* Update yml

* Change test strings to be consts

* Fix total damage types and classes triggers

* Simplify damage trigger logic, move state to Threshold

* Update outdated code and docs

* Change the name of IBehavior back to IThresholdBehavior

* Change human gibbing to trigger at 400 brute damage

* Change gibbing from brute to blunt damage

* Fix one (1) typo

* Add damage class trigger test

* Add missing nullable enable to thresholds
2021-02-05 13:41:05 +01:00

122 lines
4.4 KiB
C#

#nullable enable
using System;
using System.Linq;
using Content.Server.Utility;
using Content.Shared.Audio;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.Components.Destructible.Thresholds.Triggers;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedWindowComponent))]
public class WindowComponent : SharedWindowComponent, IExamine, IInteractHand
{
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case DamageChangedMessage msg:
{
var current = msg.Damageable.TotalDamage;
UpdateVisuals(current);
break;
}
}
}
private void UpdateVisuals(int currentDamage)
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance) &&
Owner.TryGetComponent(out DestructibleComponent? destructible))
{
foreach (var threshold in destructible.Thresholds)
{
if (threshold.Trigger is not TotalDamageTrigger trigger)
{
continue;
}
appearance.SetData(WindowVisuals.Damage, (float) currentDamage / trigger.Damage);
}
}
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (!Owner.TryGetComponent(out IDamageableComponent? damageable) ||
!Owner.TryGetComponent(out DestructibleComponent? destructible))
{
return;
}
var damage = damageable.TotalDamage;
TotalDamageTrigger? trigger = null;
// TODO: Pretend this does not exist until https://github.com/space-wizards/space-station-14/pull/2783 is merged
foreach (var threshold in destructible.Thresholds)
{
if ((trigger = threshold.Trigger as TotalDamageTrigger) != null)
{
break;
}
}
if (trigger == null)
{
return;
}
var damageThreshold = trigger.Damage;
var fraction = damage == 0 || damageThreshold == 0
? 0f
: (float) damage / damageThreshold;
var level = Math.Min(ContentHelpers.RoundToLevels((double) fraction, 1, 7), 5);
switch (level)
{
case 0:
message.AddText(Loc.GetString("It looks fully intact."));
break;
case 1:
message.AddText(Loc.GetString("It has a few scratches."));
break;
case 2:
message.AddText(Loc.GetString("It has a few small cracks."));
break;
case 3:
message.AddText(Loc.GetString("It has several big cracks running along its surface."));
break;
case 4:
message.AddText(Loc.GetString("It has deep cracks across multiple layers."));
break;
case 5:
message.AddText(Loc.GetString("It is extremely badly cracked and on the verge of shattering."));
break;
}
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
EntitySystem.Get<AudioSystem>()
.PlayAtCoords("/Audio/Effects/glass_knock.ogg", eventArgs.Target.Transform.Coordinates, AudioHelpers.WithVariation(0.05f));
eventArgs.Target.PopupMessageEveryone(Loc.GetString("*knock knock*"));
return true;
}
}
}