173 lines
4.7 KiB
C#
173 lines
4.7 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems.GameMode;
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using Content.Server.Mobs;
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using Content.Server.Mobs.Roles;
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using Content.Server.Mobs.Roles.Suspicion;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Content.Shared.GameObjects.Components.Suspicion;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Suspicion
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{
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[RegisterComponent]
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public class SuspicionRoleComponent : SharedSuspicionRoleComponent, IExamine
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{
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private Role? _role;
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[ViewVariables]
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private readonly HashSet<SuspicionRoleComponent> _allies = new();
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[ViewVariables]
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public Role? Role
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{
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get => _role;
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set
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{
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if (_role == value)
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{
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return;
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}
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_role = value;
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Dirty();
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var suspicionRoleSystem = EntitySystem.Get<SuspicionRoleSystem>();
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if (value == null || !value.Antagonist)
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{
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ClearAllies();
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suspicionRoleSystem.RemoveTraitor(this);
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}
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else if (value.Antagonist)
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{
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SetAllies(suspicionRoleSystem.Traitors);
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suspicionRoleSystem.AddTraitor(this);
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}
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}
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}
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[ViewVariables] public bool KnowsAllies => IsTraitor();
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public bool IsDead()
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{
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return Owner.TryGetComponent(out IMobStateComponent? state) &&
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state.IsDead();
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}
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public bool IsInnocent()
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{
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return !IsTraitor();
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}
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public bool IsTraitor()
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{
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return Role?.Antagonist ?? false;
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}
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public void SyncRoles()
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{
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if (!Owner.TryGetComponent(out MindComponent? mind) ||
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!mind.HasMind)
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{
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return;
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}
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Role = mind.Mind!.AllRoles.First(role => role is SuspicionRole);
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}
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public void AddAlly(SuspicionRoleComponent ally)
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{
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if (ally == this)
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{
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return;
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}
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_allies.Add(ally);
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}
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public bool RemoveAlly(SuspicionRoleComponent ally)
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{
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if (_allies.Remove(ally))
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{
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Dirty();
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return true;
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}
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return false;
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}
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public void SetAllies(IEnumerable<SuspicionRoleComponent> allies)
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{
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_allies.Clear();
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_allies.UnionWith(allies.Where(a => a != this));
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Dirty();
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}
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public void ClearAllies()
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{
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_allies.Clear();
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Dirty();
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}
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!IsDead())
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{
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return;
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}
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var traitor = IsTraitor();
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var color = traitor ? "red" : "green";
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var role = traitor ? "traitor" : "innocent";
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var article = traitor ? "a" : "an";
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var tooltip = Loc.GetString("They were {0} [color={1}]{2}[/color]!", Loc.GetString(article), color,
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Loc.GetString(role));
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message.AddMarkup(tooltip);
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}
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public override ComponentState GetComponentState()
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{
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return Role == null
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? new SuspicionRoleComponentState(null, null, Array.Empty<(string, EntityUid)>())
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: new SuspicionRoleComponentState(Role?.Name, Role?.Antagonist,
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_allies.Select(a => (a.Role!.Mind.CharacterName, a.Owner.Uid)).ToArray());
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg:
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case PlayerDetachedMsg:
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SyncRoles();
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break;
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case RoleAddedMessage {Role: SuspicionRole role}:
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Role = role;
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break;
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case RoleRemovedMessage {Role: SuspicionRole}:
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Role = null;
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break;
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}
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}
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}
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}
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