Files
tbd-station-14/Content.Server/GameObjects/Components/Projectiles/ChemicalInjectionProjectileComponent.cs
2020-12-08 23:19:01 +11:00

56 lines
2.0 KiB
C#

using Content.Server.GameObjects.Components.Body.Circulatory;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Server.GameObjects.Components.Projectiles
{
[RegisterComponent]
public class ChemicalInjectionProjectileComponent : Component, ICollideBehavior
{
public override string Name => "ChemicalInjectionProjectile";
[ViewVariables]
private SolutionContainerComponent _solutionContainer;
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit TransferAmount { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
private float _transferEfficiency;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, x => x.TransferAmount, "transferAmount", ReagentUnit.New(1));
serializer.DataField(ref _transferEfficiency, "transferEfficiency", 1f);
}
public override void Initialize()
{
base.Initialize();
_solutionContainer = Owner.EnsureComponent<SolutionContainerComponent>();
}
void ICollideBehavior.CollideWith(IEntity entity)
{
if (!entity.TryGetComponent<BloodstreamComponent>(out var bloodstream))
return;
var solution = _solutionContainer.Solution;
var solRemoved = solution.SplitSolution(TransferAmount);
var solRemovedVol = solRemoved.TotalVolume;
var solToInject = solRemoved.SplitSolution(solRemovedVol * TransferEfficiency);
bloodstream.TryTransferSolution(solToInject);
}
}
}