* Body bags! * Morgue Trays and the Crematorium! Reorganised body bags to be under Morgue, not Medical * Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open. * Fix tests. Modernise component dependency and nullability. * Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
30 lines
894 B
C#
30 lines
894 B
C#
using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Morgue
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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public class MorgueTrayComponent : Component, IActivate
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{
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public override string Name => "MorgueTray";
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[ViewVariables]
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public IEntity Morgue { get; set; }
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if(Morgue != null && !Morgue.Deleted && Morgue.TryGetComponent<MorgueEntityStorageComponent>(out var comp))
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{
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comp.Activate(new ActivateEventArgs()
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{
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User = eventArgs.User,
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Target = Morgue
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});
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}
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}
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}
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}
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