Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/Speech/OwOAccentComponent.cs
DrSmugleaf 5c0cf1b1a0 Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client

* Content.Benchmarks

* Content.IntegrationTests

* Content.Server

* Content.Server.Database

* Content.Shared

* Content.Tests

* Merge fixes

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-27 21:00:49 +11:00

39 lines
1.2 KiB
C#

using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
namespace Content.Server.GameObjects.Components.Mobs.Speech
{
[RegisterComponent]
public class OwOAccentComponent : Component, IAccentComponent
{
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "OwOAccent";
private static readonly IReadOnlyList<string> Faces = new List<string>{
" (・`ω´・)", " ;;w;;", " owo", " UwU", " >w<", " ^w^"
}.AsReadOnly();
private string RandomFace => _random.Pick(Faces);
private static readonly Dictionary<string, string> SpecialWords = new()
{
{ "you", "wu" },
};
public string Accentuate(string message)
{
foreach (var (word, repl) in SpecialWords)
{
message = message.Replace(word, repl);
}
return message.Replace("!", RandomFace)
.Replace("r", "w").Replace("R", "W")
.Replace("l", "w").Replace("L", "W");
}
}
}