Files
tbd-station-14/Content.Server/GameObjects/Components/Explosion/FlashExplosiveComponent.cs
komunre 2172d00409 Clusterbang (#2712)
* Code is ready but item now spawning

* Prototype of SeveralExplosive component

* Remaked to FlashExplosiveComponent using

* Done. But i feel myself retarted

* Remaked. Looks good

* Full loaded prototype added

* Throwing in progress. Fatal error is here

* I forgot about shared

* Sloth refactor

* Delayed spawning and fix crashes

* Full clusterbang code.

* Removed useless variable and tuned delay

* Delete wrong  in CreamPiedComponent

* Now yaml is code quality followed

* Reworked to GetLevel with bugs

* Never forget resources, guys

* RoundToLevels added. Now it works.

* New textures and sloth refactor is returned

* Now it's TryGetComponent

* Visualizer maximum fix and look fix

* Logging and no max and min check

* Removed max grenades sending

* vizualizer is better now

* GrenadesMax removed

* grammar, checks, NextFloat and no more try catch

* Unused using removed

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-18 21:16:34 +11:00

71 lines
2.2 KiB
C#

using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Weapon;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Explosion
{
/// <summary>
/// When triggered will flash in an area around the object and destroy itself
/// </summary>
[RegisterComponent]
public class FlashExplosiveComponent : Component, ITimerTrigger, IDestroyAct
{
public override string Name => "FlashExplosive";
private float _range;
private float _duration;
private string _sound;
private bool _deleteOnFlash;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _range, "range", 7.0f);
serializer.DataField(ref _duration, "duration", 8.0f);
serializer.DataField(ref _sound, "sound", "/Audio/Effects/flash_bang.ogg");
serializer.DataField(ref _deleteOnFlash, "deleteOnFlash", true);
}
public bool Explode()
{
// If we're in a locker or whatever then can't flash anything
Owner.TryGetContainer(out var container);
if (container == null || !container.Owner.HasComponent<EntityStorageComponent>())
{
FlashableComponent.FlashAreaHelper(Owner, _range, _duration);
}
if (_sound != null)
{
EntitySystem.Get<AudioSystem>().PlayAtCoords(_sound, Owner.Transform.Coordinates);
}
if (_deleteOnFlash && !Owner.Deleted)
{
Owner.Delete();
}
return true;
}
bool ITimerTrigger.Trigger(TimerTriggerEventArgs eventArgs)
{
return Explode();
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Explode();
}
}
}