Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/Thresholds/Behaviors/IThresholdBehavior.cs
DrSmugleaf b62cc84e8c Add destructible component threshold triggers (#3080)
* WIP changes

* Fix tests, merge conflict and trigger once behavior

* Update yml

* Change test strings to be consts

* Fix total damage types and classes triggers

* Simplify damage trigger logic, move state to Threshold

* Update outdated code and docs

* Change the name of IBehavior back to IThresholdBehavior

* Change human gibbing to trigger at 400 brute damage

* Change gibbing from brute to blunt damage

* Fix one (1) typo

* Add damage class trigger test

* Add missing nullable enable to thresholds
2021-02-05 13:41:05 +01:00

20 lines
699 B
C#

using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Serialization;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
public interface IThresholdBehavior : IExposeData
{
/// <summary>
/// Executes this behavior.
/// </summary>
/// <param name="owner">The entity that owns this behavior.</param>
/// <param name="system">
/// An instance of <see cref="DestructibleSystem"/> to pull dependencies
/// and other systems from.
/// </param>
void Execute(IEntity owner, DestructibleSystem system);
}
}