Files
tbd-station-14/Content.Server/GameObjects/Components/Construction/MachineFrameComponent.cs
2021-02-04 17:44:49 +01:00

302 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Construction;
using Content.Server.GameObjects.Components.Stack;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Construction;
using Content.Shared.GameObjects.Components.Power;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Construction
{
[RegisterComponent]
public class MachineFrameComponent : Component, IInteractUsing
{
[Dependency] private IComponentFactory _componentFactory = default!;
public const string PartContainer = "machine_parts";
public const string BoardContainer = "machine_board";
public override string Name => "MachineFrame";
[ViewVariables]
public bool IsComplete
{
get
{
if (!HasBoard || Requirements == null || MaterialRequirements == null)
return false;
foreach (var (part, amount) in Requirements)
{
if (_progress[part] < amount)
return false;
}
foreach (var (type, amount) in MaterialRequirements)
{
if (_materialProgress[type] < amount)
return false;
}
foreach (var (compName, info) in ComponentRequirements)
{
if (_componentProgress[compName] < info.Amount)
return false;
}
return true;
}
}
[ViewVariables]
public bool HasBoard => _boardContainer?.ContainedEntities.Count != 0;
[ViewVariables]
private Dictionary<MachinePart, int> _progress;
[ViewVariables]
private Dictionary<StackType, int> _materialProgress;
[ViewVariables]
private Dictionary<string, int> _componentProgress;
[ViewVariables]
private Container _boardContainer;
[ViewVariables]
private Container _partContainer;
[ViewVariables]
public IReadOnlyDictionary<MachinePart, int> Requirements { get; private set; }
[ViewVariables]
public IReadOnlyDictionary<StackType, int> MaterialRequirements { get; private set; }
[ViewVariables]
public IReadOnlyDictionary<string, ComponentPartInfo> ComponentRequirements { get; private set; }
public IReadOnlyDictionary<MachinePart, int> Progress => _progress;
public IReadOnlyDictionary<StackType, int> MaterialProgress => _materialProgress;
public IReadOnlyDictionary<string, int> ComponentProgress => _componentProgress;
public override void Initialize()
{
base.Initialize();
_boardContainer = ContainerManagerComponent.Ensure<Container>(BoardContainer, Owner);
_partContainer = ContainerManagerComponent.Ensure<Container>(PartContainer, Owner);
}
protected override void Startup()
{
base.Startup();
RegenerateProgress();
if (Owner.TryGetComponent<ConstructionComponent>(out var construction))
{
// Attempt to set pathfinding to the machine node...
construction.SetNewTarget("machine");
}
}
private void ResetProgressAndRequirements(MachineBoardComponent machineBoard)
{
Requirements = machineBoard.Requirements;
MaterialRequirements = machineBoard.MaterialRequirements;
ComponentRequirements = machineBoard.ComponentRequirements;
_progress = new Dictionary<MachinePart, int>();
_materialProgress = new Dictionary<StackType, int>();
_componentProgress = new Dictionary<string, int>();
foreach (var (machinePart, _) in Requirements)
{
_progress[machinePart] = 0;
}
foreach (var (stackType, _) in MaterialRequirements)
{
_materialProgress[stackType] = 0;
}
foreach (var (compName, _) in ComponentRequirements)
{
_componentProgress[compName] = 0;
}
}
public void RegenerateProgress()
{
AppearanceComponent appearance;
if (!HasBoard)
{
if (Owner.TryGetComponent(out appearance))
{
appearance.SetData(MachineFrameVisuals.State, 1);
}
Requirements = null;
MaterialRequirements = null;
ComponentRequirements = null;
_progress = null;
_materialProgress = null;
_componentProgress = null;
return;
}
var board = _boardContainer.ContainedEntities[0];
if (!board.TryGetComponent<MachineBoardComponent>(out var machineBoard))
return;
if (Owner.TryGetComponent(out appearance))
{
appearance.SetData(MachineFrameVisuals.State, 2);
}
ResetProgressAndRequirements(machineBoard);
foreach (var part in _partContainer.ContainedEntities)
{
if (part.TryGetComponent<MachinePartComponent>(out var machinePart))
{
// Check this is part of the requirements...
if (!Requirements.ContainsKey(machinePart.PartType))
continue;
if (!_progress.ContainsKey(machinePart.PartType))
_progress[machinePart.PartType] = 1;
else
_progress[machinePart.PartType]++;
}
if (part.TryGetComponent<StackComponent>(out var stack))
{
var type = (StackType) stack.StackType;
// Check this is part of the requirements...
if (!MaterialRequirements.ContainsKey(type))
continue;
if (!_materialProgress.ContainsKey(type))
_materialProgress[type] = 1;
else
_materialProgress[type]++;
}
// I have many regrets.
foreach (var (compName, amount) in ComponentRequirements)
{
var registration = _componentFactory.GetRegistration(compName);
if (!part.HasComponent(registration.Type))
continue;
if (!_componentProgress.ContainsKey(compName))
_componentProgress[compName] = 1;
else
_componentProgress[compName]++;
}
}
}
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (!HasBoard && eventArgs.Using.TryGetComponent<MachineBoardComponent>(out var machineBoard))
{
if (eventArgs.Using.TryRemoveFromContainer())
{
// Valid board!
_boardContainer.Insert(eventArgs.Using);
// Setup requirements and progress...
ResetProgressAndRequirements(machineBoard);
if (Owner.TryGetComponent<AppearanceComponent>(out var appearance))
{
appearance.SetData(MachineFrameVisuals.State, 2);
}
if (Owner.TryGetComponent(out ConstructionComponent construction))
{
// So prying the components off works correctly.
construction.ResetEdge();
}
return true;
}
}
else if (HasBoard)
{
if (eventArgs.Using.TryGetComponent<MachinePartComponent>(out var machinePart))
{
if (!Requirements.ContainsKey(machinePart.PartType))
return false;
if (_progress[machinePart.PartType] != Requirements[machinePart.PartType]
&& eventArgs.Using.TryRemoveFromContainer() && _partContainer.Insert(eventArgs.Using))
{
_progress[machinePart.PartType]++;
return true;
}
}
if (eventArgs.Using.TryGetComponent<StackComponent>(out var stack))
{
var type = (StackType) stack.StackType;
if (!MaterialRequirements.ContainsKey(type))
return false;
if (_materialProgress[type] == MaterialRequirements[type])
return false;
var needed = MaterialRequirements[type] - _materialProgress[type];
var count = stack.Count;
if (count < needed && stack.Split(count, Owner.Transform.Coordinates, out var newStack))
{
_materialProgress[type] += count;
return true;
}
if (!stack.Split(needed, Owner.Transform.Coordinates, out newStack))
return false;
if(!_partContainer.Insert(newStack))
return false;
_materialProgress[type] += needed;
return true;
}
foreach (var (compName, info) in ComponentRequirements)
{
if (_componentProgress[compName] >= info.Amount)
continue;
var registration = _componentFactory.GetRegistration(compName);
if (!eventArgs.Using.HasComponent(registration.Type))
continue;
if (!eventArgs.Using.TryRemoveFromContainer() || !_partContainer.Insert(eventArgs.Using)) continue;
_componentProgress[compName]++;
return true;
}
}
return false;
}
}
}