Files
tbd-station-14/Content.Server/GameObjects/Components/Chemistry/VaporComponent.cs
2021-01-23 16:49:22 +01:00

157 lines
5.2 KiB
C#

using System.Linq;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Physics;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Chemistry
{
[RegisterComponent]
class VaporComponent : SharedVaporComponent, ICollideBehavior
{
public const float ReactTime = 0.125f;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[ViewVariables]
private ReagentUnit _transferAmount;
private bool _reached;
private float _reactTimer;
private float _timer;
private EntityCoordinates _target;
private bool _running;
private Vector2 _direction;
private float _velocity;
private float _aliveTime;
public override void Initialize()
{
base.Initialize();
Owner.EnsureComponentWarn(out SolutionContainerComponent _);
}
public void Start(Vector2 dir, float velocity, EntityCoordinates target, float aliveTime)
{
_running = true;
_target = target;
_direction = dir;
_velocity = velocity;
_aliveTime = aliveTime;
// Set Move
if (Owner.TryGetComponent(out IPhysicsComponent physics))
{
var controller = physics.EnsureController<VaporController>();
controller.Move(_direction, _velocity);
}
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(0.5));
}
public void Update(float frameTime)
{
if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
return;
if (!_running)
return;
_timer += frameTime;
_reactTimer += frameTime;
if (_reactTimer >= ReactTime && Owner.TryGetComponent(out IPhysicsComponent physics))
{
_reactTimer = 0;
var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, _mapManager));
foreach (var reagentQuantity in contents.ReagentList.ToArray())
{
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
var reagent = _prototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / _transferAmount) * 0.25f));
}
}
// Check if we've reached our target.
if(!_reached && _target.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance <= 0.5f)
{
_reached = true;
if (Owner.TryGetComponent(out IPhysicsComponent coll))
{
var controller = coll.EnsureController<VaporController>();
controller.Stop();
}
}
if (contents.CurrentVolume == 0 || _timer > _aliveTime)
{
// Delete this
Owner.Delete();
}
}
internal bool TryAddSolution(Solution solution)
{
if (solution.TotalVolume == 0)
{
return false;
}
if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
{
return false;
}
var result = contents.TryAddSolution(solution);
if (!result)
{
return false;
}
return true;
}
void ICollideBehavior.CollideWith(IEntity collidedWith)
{
if (!Owner.TryGetComponent(out SolutionContainerComponent contents))
return;
contents.Solution.DoEntityReaction(collidedWith, ReactionMethod.Touch);
// Check for collision with a impassable object (e.g. wall) and stop
if (collidedWith.TryGetComponent(out IPhysicsComponent physics))
{
if ((physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && physics.Hard)
{
if (Owner.TryGetComponent(out IPhysicsComponent coll))
{
var controller = coll.EnsureController<VaporController>();
controller.Stop();
}
Owner.Delete();
}
}
}
}
}