* Adds smoke reaction effect * smoke tweaks * address reviews * Smoke fix * Refactor smoke and add foam * Fix stuff * Remove thing * Little things * Address some comments * Address more things * More addressing * License stuff * Address refactor request * Small things * Add nullability * Update Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
#nullable enable
|
|
using System.Linq;
|
|
using Content.Server.GameObjects.Components.Body.Circulatory;
|
|
using Content.Server.GameObjects.Components.Body.Respiratory;
|
|
using Content.Shared.Chemistry;
|
|
using Content.Shared.GameObjects.Components.Chemistry;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
|
|
namespace Content.Server.GameObjects.Components.Chemistry
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(SolutionAreaEffectComponent))]
|
|
public class SmokeSolutionAreaEffectComponent : SolutionAreaEffectComponent
|
|
{
|
|
public override string Name => "SmokeSolutionAreaEffect";
|
|
|
|
protected override void UpdateVisuals()
|
|
{
|
|
if (Owner.TryGetComponent(out AppearanceComponent? appearance) &&
|
|
SolutionContainerComponent != null)
|
|
{
|
|
appearance.SetData(SmokeVisuals.Color, SolutionContainerComponent.Color);
|
|
}
|
|
}
|
|
|
|
protected override void ReactWithEntity(IEntity entity, double solutionFraction)
|
|
{
|
|
if (SolutionContainerComponent == null)
|
|
return;
|
|
|
|
if (!entity.TryGetComponent(out BloodstreamComponent? bloodstream))
|
|
return;
|
|
|
|
if (entity.TryGetComponent(out InternalsComponent? internals) &&
|
|
internals.AreInternalsWorking())
|
|
return;
|
|
|
|
var cloneSolution = SolutionContainerComponent.Solution.Clone();
|
|
var transferAmount = ReagentUnit.Min(cloneSolution.TotalVolume * solutionFraction, bloodstream.EmptyVolume);
|
|
var transferSolution = cloneSolution.SplitSolution(transferAmount);
|
|
|
|
foreach (var reagentQuantity in transferSolution.Contents.ToArray())
|
|
{
|
|
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
|
|
var reagent = PrototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
|
|
transferSolution.RemoveReagent(reagentQuantity.ReagentId,reagent.ReactionEntity(entity, ReactionMethod.Ingestion, reagentQuantity.Quantity));
|
|
}
|
|
|
|
bloodstream.TryTransferSolution(transferSolution);
|
|
}
|
|
|
|
|
|
protected override void OnKill()
|
|
{
|
|
if (Owner.Deleted)
|
|
return;
|
|
Owner.Delete();
|
|
}
|
|
}
|
|
}
|