Files
tbd-station-14/Content.Server/GameObjects/Components/Body/Behavior/BrainBehavior.cs
Vera Aguilera Puerto 9884b14e8d Adds a component for ghosting on move. (#3090)
* Adds a component for ghosting on move.
Adds a dummy input mover for IRelayMoveInput to work.

* Add IGhostOnMove

* Fix tests.
2021-02-05 17:02:20 +01:00

72 lines
2.1 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.GameObjects.Components.Body.Behavior
{
public class BrainBehavior : MechanismBehavior
{
protected override void OnAddedToBody(IBody body)
{
base.OnAddedToBody(body);
HandleMind(body.Owner, Owner);
}
protected override void OnAddedToPart(IBodyPart part)
{
base.OnAddedToPart(part);
HandleMind(part.Owner, Owner);
}
protected override void OnAddedToPartInBody(IBody body, IBodyPart part)
{
base.OnAddedToPartInBody(body, part);
HandleMind(body.Owner, Owner);
}
protected override void OnRemovedFromBody(IBody old)
{
base.OnRemovedFromBody(old);
HandleMind(Part!.Owner, old.Owner);
}
protected override void OnRemovedFromPart(IBodyPart old)
{
base.OnRemovedFromPart(old);
HandleMind(Owner, old.Owner);
}
protected override void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
{
base.OnRemovedFromPartInBody(oldBody, oldPart);
HandleMind(oldBody.Owner, Owner);
}
private void HandleMind(IEntity newEntity, IEntity oldEntity)
{
newEntity.EnsureComponent<MindComponent>();
var oldMind = oldEntity.EnsureComponent<MindComponent>();
if (!newEntity.HasComponent<IGhostOnMove>())
newEntity.AddComponent<GhostOnMoveComponent>();
// TODO: This is an awful solution.
if (!newEntity.HasComponent<IMoverComponent>())
newEntity.AddComponent<SharedDummyInputMoverComponent>();
oldMind.Mind?.TransferTo(newEntity);
}
}
}