Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/Piping/Vents/PressureVentComponent.cs
2021-01-29 13:20:13 +11:00

68 lines
2.5 KiB
C#

#nullable enable
using Content.Server.Atmos;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
{
[RegisterComponent]
[ComponentReference(typeof(BaseVentComponent))]
public class PressureVentComponent : BaseVentComponent
{
public override string Name => "PressureVent";
/// <summary>
/// The pressure this vent will try to bring its oulet to.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float VentPressureTarget
{
get => _ventPressureTarget;
set => _ventPressureTarget = Math.Clamp(value, 0, MaxVentPressureTarget);
}
private float _ventPressureTarget;
/// <summary>
/// Max value <see cref="VentPressureTarget"/> can be set to.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float MaxVentPressureTarget
{
get => _maxVentPressureTarget;
set => Math.Max(value, 0);
}
private float _maxVentPressureTarget;
/// <summary>
/// Every update, this vent will only increase the outlet pressure by this fraction of the amount needed to reach the <see cref="VentPressureTarget"/>.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public float TransferRatio
{
get => _transferRatio;
set => _transferRatio = Math.Clamp(value, 0, 1);
}
private float _transferRatio;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _ventPressureTarget, "startingVentPressureTarget", Atmospherics.OneAtmosphere);
serializer.DataField(ref _maxVentPressureTarget, "maxVentPressureTarget", Atmospherics.OneAtmosphere * 2);
serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
}
protected override void VentGas(GasMixture inletGas, GasMixture outletGas)
{
var goalDiff = VentPressureTarget - outletGas.Pressure;
var realGoalPressureDiff = goalDiff * TransferRatio;
var realTargetPressure = outletGas.Pressure + realGoalPressureDiff;
var realCappedTargetPressure = Math.Max(realTargetPressure, outletGas.Pressure); //no lowering the outlet's pressure
inletGas.PumpGasTo(outletGas, realCappedTargetPressure);
}
}
}