* GasGeneratorComponent * gas generator sprite * component comment * replace the other typeof with nameof * Update Resources/Textures/Constructible/Atmos/gasgenerator.rsi/meta.json Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Resources/Prototypes/Entities/Constructible/Ground/gasgenerator.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameObjects/Components/Atmos/Piping/GasGeneratorComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Atmos/Piping/GasGeneratorComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * specifies physics component * comments Co-authored-by: py01 <pyronetics01@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
100 lines
3.2 KiB
C#
100 lines
3.2 KiB
C#
#nullable enable
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
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{
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/// <summary>
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/// Transfers gas from the tile it is on to a <see cref="PipeNode"/>.
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/// </summary>
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public abstract class BaseSiphonComponent : Component
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{
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[ViewVariables]
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private PipeNode? _scrubberOutlet;
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private AtmosphereSystem? _atmosSystem;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool SiphonEnabled
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{
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get => _siphonEnabled;
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set
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{
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_siphonEnabled = value;
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UpdateAppearance();
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}
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}
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private bool _siphonEnabled = true;
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private AppearanceComponent? _appearance;
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn<PipeNetDeviceComponent>();
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_atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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SetOutlet();
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Owner.TryGetComponent(out _appearance);
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UpdateAppearance();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PipeNetUpdateMessage:
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Update();
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break;
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}
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}
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public void Update()
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{
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if (!SiphonEnabled)
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return;
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere(Owner.EntityManager);
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if (_scrubberOutlet == null || tileAtmos == null || tileAtmos.Air == null)
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return;
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ScrubGas(tileAtmos.Air, _scrubberOutlet.Air);
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tileAtmos.Invalidate();
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}
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protected abstract void ScrubGas(GasMixture inletGas, GasMixture outletGas);
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private void SetOutlet()
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{
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if (!Owner.TryGetComponent<NodeContainerComponent>(out var container))
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{
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Logger.Error($"{nameof(BaseSiphonComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} did not have a {nameof(NodeContainerComponent)}.");
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return;
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}
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_scrubberOutlet = container.Nodes.OfType<PipeNode>().FirstOrDefault();
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if (_scrubberOutlet == null)
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{
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Logger.Error($"{nameof(BaseSiphonComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
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return;
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}
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}
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private void UpdateAppearance()
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{
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_appearance?.SetData(SiphonVisuals.VisualState, new SiphonVisualState(SiphonEnabled));
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}
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}
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}
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