Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/Piping/PipeNetDeviceComponent.cs
py01 8fa8de36ed PipeNetDeviceComponent refactor (#2912)
* Removes inheritance of PipeNetDeviceComponent

* Enables nullable in piping

* Piping error messages report the prototype

* Moves PipeNetDevice updating to ComponentMessage

* Build fix

* Review fixes

* review fix 2

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-07 17:37:17 +11:00

59 lines
1.6 KiB
C#

#nullable enable
using Content.Server.Atmos;
using Content.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.Components.Atmos.Piping
{
/// <summary>
/// Adds itself to a <see cref="IGridAtmosphereComponent"/> to be updated by.
/// TODO: Make compatible with unanchoring/anchoring. Currently assumes that the Owner does not move.
/// </summary>
[RegisterComponent]
public class PipeNetDeviceComponent : Component
{
public override string Name => "PipeNetDevice";
private IGridAtmosphereComponent? JoinedGridAtmos { get; set; }
private PipeNetUpdateMessage _cachedUpdateMessage = new();
public override void Initialize()
{
base.Initialize();
JoinGridAtmos();
}
public override void OnRemove()
{
base.OnRemove();
LeaveGridAtmos();
}
public void Update()
{
SendMessage(_cachedUpdateMessage);
}
private void JoinGridAtmos()
{
var gridAtmos = EntitySystem.Get<AtmosphereSystem>()
.GetGridAtmosphere(Owner.Transform.GridID);
JoinedGridAtmos = gridAtmos;
JoinedGridAtmos.AddPipeNetDevice(this);
}
private void LeaveGridAtmos()
{
JoinedGridAtmos?.RemovePipeNetDevice(this);
JoinedGridAtmos = null;
}
}
public class PipeNetUpdateMessage : ComponentMessage
{
}
}