* GasGeneratorComponent * gas generator sprite * component comment * replace the other typeof with nameof * Update Resources/Textures/Constructible/Atmos/gasgenerator.rsi/meta.json Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Resources/Prototypes/Entities/Constructible/Ground/gasgenerator.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameObjects/Components/Atmos/Piping/GasGeneratorComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Atmos/Piping/GasGeneratorComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * specifies physics component * comments Co-authored-by: py01 <pyronetics01@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
106 lines
3.5 KiB
C#
106 lines
3.5 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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/// <summary>
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/// Generates gas in the attached pipe.
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/// </summary>
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[RegisterComponent]
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public class GasGeneratorComponent : Component
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{
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public override string Name => "GasGenerator";
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/// <summary>
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/// If the generator is producing gas.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool GeneratorEnabled { get; set; }
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/// <summary>
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/// What gas is being generated.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public Gas GeneratedGas { get; set; }
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/// <summary>
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/// Molar rate of gas generation.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float GasGenerationRate { get; set; }
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/// <summary>
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/// The pipe pressure above which the generator stops producing gas.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float GeneratorPressureCap { get; set; }
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/// <summary>
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/// The pipe to which generated gas is added.
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/// </summary>
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[ViewVariables]
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private PipeNode? Pipe { get; set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.GeneratorEnabled, "generatorEnabled", true);
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serializer.DataField(this, x => x.GeneratedGas, "generatedGas", Gas.Oxygen);
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serializer.DataField(this, x => x.GasGenerationRate, "gasGenerationRate", 10);
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serializer.DataField(this, x => x.GeneratorPressureCap, "generatorPressureCap", 10);
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}
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn<PipeNetDeviceComponent>();
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SetPipes();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PipeNetUpdateMessage:
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Update();
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break;
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}
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}
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private void Update()
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{
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if (!GeneratorEnabled)
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return;
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if (Pipe == null || Pipe.Air.Pressure > GeneratorPressureCap)
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return;
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Pipe.Air.AdjustMoles(GeneratedGas, GasGenerationRate);
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}
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private void SetPipes()
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{
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if (!Owner.TryGetComponent<NodeContainerComponent>(out var container))
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{
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Logger.Error($"{nameof(GasGeneratorComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} did not have a {nameof(NodeContainerComponent)}.");
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return;
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}
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Pipe = container.Nodes.OfType<PipeNode>().FirstOrDefault();
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if (Pipe == null)
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{
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Logger.Error($"{nameof(GasGeneratorComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
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return;
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}
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}
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}
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}
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