* GasGeneratorComponent * gas generator sprite * component comment * replace the other typeof with nameof * Update Resources/Textures/Constructible/Atmos/gasgenerator.rsi/meta.json Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Resources/Prototypes/Entities/Constructible/Ground/gasgenerator.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameObjects/Components/Atmos/Piping/GasGeneratorComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Server/GameObjects/Components/Atmos/Piping/GasGeneratorComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * specifies physics component * comments Co-authored-by: py01 <pyronetics01@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
98 lines
3.1 KiB
C#
98 lines
3.1 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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namespace Content.Server.GameObjects.Components.Atmos.Piping
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{
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[RegisterComponent]
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public class GasCanisterPortComponent : Component
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{
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public override string Name => "GasCanisterPort";
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[ViewVariables]
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public GasCanisterComponent? ConnectedCanister { get; private set; }
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[ViewVariables]
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public bool ConnectedToCanister => ConnectedCanister != null;
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[ViewVariables]
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private PipeNode? _gasPort;
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn<PipeNetDeviceComponent>();
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SetGasPort();
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if (Owner.TryGetComponent<SnapGridComponent>(out var snapGrid))
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{
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var entities = snapGrid.GetLocal();
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foreach (var entity in entities)
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{
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if (entity.TryGetComponent<GasCanisterComponent>(out var canister) && canister.Anchored && !canister.ConnectedToPort)
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{
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canister.TryConnectToPort();
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break;
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}
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}
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}
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}
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public override void OnRemove()
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{
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base.OnRemove();
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ConnectedCanister?.DisconnectFromPort();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PipeNetUpdateMessage:
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Update();
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break;
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}
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}
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public void Update()
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{
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if (_gasPort == null || ConnectedCanister == null)
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return;
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ConnectedCanister.Air.Share(_gasPort.Air, 1);
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ConnectedCanister.AirWasUpdated();
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}
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public void ConnectGasCanister(GasCanisterComponent gasCanister)
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{
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ConnectedCanister = gasCanister;
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}
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public void DisconnectGasCanister()
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{
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ConnectedCanister = null;
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}
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private void SetGasPort()
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{
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if (!Owner.TryGetComponent<NodeContainerComponent>(out var container))
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{
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Logger.Error($"{nameof(GasCanisterPortComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} did not have a {nameof(NodeContainerComponent)}.");
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return;
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}
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_gasPort = container.Nodes.OfType<PipeNode>().FirstOrDefault();
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if (_gasPort == null)
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{
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Logger.Error($"{nameof(GasCanisterPortComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
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return;
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}
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}
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}
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}
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