Files
tbd-station-14/Content.Server/Commands/ShowContainedContextCommand.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

34 lines
1.1 KiB
C#

#nullable enable
using Content.Server.Administration;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.Commands
{
[AdminCommand(AdminFlags.Debug)]
public class ShowContainedContextCommand : IConsoleCommand
{
public const string CommandName = "showcontainedcontext";
// ReSharper disable once StringLiteralTypo
public string Command => CommandName;
public string Description => "Makes contained entities visible on the context menu, even when they shouldn't be.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("You need to be a player to use this command.");
return;
}
EntitySystem.Get<VerbSystem>().AddContainerVisibility(player);
}
}
}