Files
tbd-station-14/Content.Server/Commands/Objectives/ListObjectivesCommand.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

53 lines
1.7 KiB
C#

#nullable enable
using System.Linq;
using Content.Server.Administration;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Objectives
{
[AdminCommand(AdminFlags.Admin)]
public class ListObjectivesCommand : IConsoleCommand
{
public string Command => "lsobjectives";
public string Description => "Lists all objectives in a players mind.";
public string Help => "lsobjectives [<username>]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
IPlayerData? data;
if (args.Length == 0 && player != null)
{
data = player.Data;
}
else if (player == null || !IoCManager.Resolve<IPlayerManager>().TryGetPlayerDataByUsername(args[0], out data))
{
shell.WriteLine("Can't find the playerdata.");
return;
}
var mind = data.ContentData()?.Mind;
if (mind == null)
{
shell.WriteLine("Can't find the mind.");
return;
}
shell.WriteLine($"Objectives for player {data.UserId}:");
var objectives = mind.AllObjectives.ToList();
if (objectives.Count == 0)
{
shell.WriteLine("None.");
}
for (var i = 0; i < objectives.Count; i++)
{
shell.WriteLine($"- [{i}] {objectives[i]}");
}
}
}
}