Files
tbd-station-14/Content.Server/Alert/Click/Unbuckle.cs
2021-02-04 17:44:49 +01:00

26 lines
691 B
C#

using Content.Server.GameObjects.Components.Buckle;
using Content.Shared.Alert;
using Robust.Shared.Serialization;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.Serialization;
namespace Content.Server.Alert.Click
{
/// <summary>
/// Unbuckles if player is currently buckled.
/// </summary>
[UsedImplicitly]
public class Unbuckle : IAlertClick
{
void IExposeData.ExposeData(ObjectSerializer serializer) { }
public void AlertClicked(ClickAlertEventArgs args)
{
if (args.Player.TryGetComponent(out BuckleComponent buckle))
{
buckle.TryUnbuckle(args.Player);
}
}
}
}