* Add resources for cigs/matches * Add files for cigarettes * Remove Shared Components * Applied some of the suggestions * Change priority to allow matches to be set alight by matchbox * Added item for pack of cigars * Add swepts resources. Fix naming * Fix naming, implement suggestions. * Addressed Paul's suggestions * Remove unused resources * Fix Paul's suggestions
66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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namespace Content.Client.GameObjects.Components.Nutrition
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{
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[UsedImplicitly]
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public class BurnStateVisualizer : AppearanceVisualizer
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{
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private string _burntIcon = "burnt-icon";
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private string _litIcon = "lit-icon";
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private string _unlitIcon = "icon";
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public override void LoadData(YamlMappingNode node)
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{
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base.LoadData(node);
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if (node.TryGetNode("unlitIcon", out var unlitIcon))
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{
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_unlitIcon = unlitIcon.AsString();
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}
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if (node.TryGetNode("litIcon", out var litIcon))
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{
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_litIcon = litIcon.AsString();
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}
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if (node.TryGetNode("burntIcon", out var burntIcon))
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{
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_burntIcon = burntIcon.AsString();
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}
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}
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.TryGetData<SharedBurningStates>(SmokingVisuals.Smoking, out var smoking))
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{
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SetState(component, smoking);
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}
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}
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private void SetState(AppearanceComponent component, SharedBurningStates burnState)
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{
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if (component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
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{
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switch (burnState)
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{
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case SharedBurningStates.Lit:
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sprite.LayerSetState(0, _litIcon);
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break;
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case SharedBurningStates.Burnt:
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sprite.LayerSetState(0, _burntIcon);
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break;
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default:
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sprite.LayerSetState(0, _unlitIcon);
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break;
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}
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}
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}
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}
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} |