Files
tbd-station-14/Content.Client/GameObjects/Components/Chemistry/FoamVisualizer.cs
Radrark 937e261867 Add Smoke and Foam chemical reaction effects. (#2913)
* Adds smoke reaction effect

* smoke tweaks

* address reviews

* Smoke fix

* Refactor smoke and add foam

* Fix stuff

* Remove thing

* Little things

* Address some comments

* Address more things

* More addressing

* License stuff

* Address refactor request

* Small things

* Add nullability

* Update Content.Server/GameObjects/EntitySystems/SolutionAreaEffectSystem.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-02-03 15:26:46 +01:00

75 lines
2.3 KiB
C#

#nullable enable
using System;
using Content.Shared.GameObjects.Components.Chemistry;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Chemistry
{
[UsedImplicitly]
public class FoamVisualizer : AppearanceVisualizer
{
private const string AnimationKey = "foamdissolve_animation";
private Animation _foamDissolve = new();
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var delay = 0.6f;
var state = "foam-dissolve";
if (node.TryGetNode("animationTime", out var delayNode))
{
delay = delayNode.AsFloat();
}
if (node.TryGetNode("animationState", out var stateNode))
{
state = stateNode.AsString();
}
_foamDissolve = new Animation {Length = TimeSpan.FromSeconds(delay)};
var flick = new AnimationTrackSpriteFlick();
_foamDissolve.AnimationTracks.Add(flick);
flick.LayerKey = FoamVisualLayers.Base;
flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame(state, 0f));
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData<bool>(FoamVisuals.State, out var state))
{
if (state)
{
if (component.Owner.TryGetComponent(out AnimationPlayerComponent? animPlayer))
{
if (!animPlayer.HasRunningAnimation(AnimationKey))
animPlayer.Play(_foamDissolve, AnimationKey);
}
}
}
if (component.TryGetData<Color>(FoamVisuals.Color, out var color))
{
if (component.Owner.TryGetComponent(out ISpriteComponent? sprite))
{
sprite.Color = color;
}
}
}
}
public enum FoamVisualLayers : byte
{
Base
}
}