Files
tbd-station-14/Content.Server/SprayPainter/SprayPainterSystem.cs
deltanedas c49c78bafa spray painter rework (#23287)
* refactor and add Department to PaintableAirlock, move it to server dir since its in namespace

* add departments to doors, cleanup

* add style -> departments mapping

* AirlockDepartmentsPrototype

* update shared spray stuff to have department

* name file the same as the class name

* department optional

* refactor spray painter system + send department

* fixy

* client

* no need to rewrite ActivateableUi

* pro ops

* the reckoning

* hiss

* .

* :trollface:

* add standard atmos colors to palette

* Update Content.Shared/SprayPainter/SharedSprayPainterSystem.cs

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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-02 09:30:46 +11:00

70 lines
2.2 KiB
C#

using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.EntitySystems;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.SprayPainter;
using Content.Shared.SprayPainter.Components;
namespace Content.Server.SprayPainter;
/// <summary>
/// Handles spraying pipes using a spray painter.
/// Airlocks are handled in shared.
/// </summary>
public sealed class SprayPainterSystem : SharedSprayPainterSystem
{
[Dependency] private readonly AtmosPipeColorSystem _pipeColor = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SprayPainterComponent, SprayPainterPipeDoAfterEvent>(OnPipeDoAfter);
SubscribeLocalEvent<AtmosPipeColorComponent, InteractUsingEvent>(OnPipeInteract);
}
private void OnPipeDoAfter(Entity<SprayPainterComponent> ent, ref SprayPainterPipeDoAfterEvent args)
{
if (args.Handled || args.Cancelled)
return;
if (args.Args.Target is not {} target)
return;
if (!TryComp<AtmosPipeColorComponent>(target, out var color))
return;
Audio.PlayPvs(ent.Comp.SpraySound, ent);
_pipeColor.SetColor(target, color, args.Color);
args.Handled = true;
}
private void OnPipeInteract(Entity<AtmosPipeColorComponent> ent, ref InteractUsingEvent args)
{
if (args.Handled)
return;
if (!TryComp<SprayPainterComponent>(args.Used, out var painter) || painter.PickedColor is not {} colorName)
return;
if (!painter.ColorPalette.TryGetValue(colorName, out var color))
return;
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, painter.PipeSprayTime, new SprayPainterPipeDoAfterEvent(color), args.Used, target: ent, used: args.Used)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnDamage = true,
CancelDuplicate = true,
// multiple pipes can be sprayed at once just not the same one
DuplicateCondition = DuplicateConditions.SameTarget,
NeedHand = true
};
args.Handled = DoAfter.TryStartDoAfter(doAfterEventArgs);
}
}