* oops accedentaly ports how ss13 deals with event randomness. Also renames FakeEvent to FalseAlarm! * thing * greytide but it's implemented badly * fixes&changies, also greytide! * rng actualy exists now * resync * Naming Schemes * Startup not init * areas are dead * very cool vsudio * this does not exist, wtf * Cleanup * Nullables, fixables, and timings Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>