Files
tbd-station-14/Content.Shared/Lathe/LatheComponent.cs
Nemanja 2e7dcb1ed8 Lathe Refactor and ECS (#11201)
* lathe and material storage refactor

* materialStorage ECS

it kinda sus tho

* beginning the lathe shitcode dive

* couple lathe visuals and lathe system

* lathe changes and such

* dynamic lathe databases

* rewrote internal logic

on to ui

* da newI

* material display clientside

* misc ui changes

* component state handling and various other things

* moar

* Update Content.Shared/Lathe/LatheComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* first volley of sloth review

* more fixes

* losin' my mind

* all da changes

* test fix and other review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-09-16 18:49:05 -05:00

74 lines
2.2 KiB
C#

using Content.Shared.Research.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Lathe
{
[RegisterComponent, NetworkedComponent]
public sealed class LatheComponent : Component
{
/// <summary>
/// All of the recipes that the lathe has by default
/// </summary>
[DataField("staticRecipes", customTypeSerializer: typeof(PrototypeIdListSerializer<LatheRecipePrototype>))]
public readonly List<string> StaticRecipes = new();
/// <summary>
/// All of the recipes that the lathe is capable of researching
/// </summary>
[DataField("dynamicRecipes", customTypeSerializer: typeof(PrototypeIdListSerializer<LatheRecipePrototype>))]
public readonly List<string>? DynamicRecipes;
/// <summary>
/// The lathe's construction queue
/// </summary>
[DataField("queue")]
public List<LatheRecipePrototype> Queue = new();
/// <summary>
/// How long the inserting animation will play
/// </summary>
[DataField("insertionTime")]
public float InsertionTime = 0.79f; // 0.01 off for animation timing
/// <summary>
/// The sound that plays when the lathe is producing an item, if any
/// </summary>
[DataField("producingSound")]
public SoundSpecifier? ProducingSound;
#region Visualizer info
[DataField("idleState", required: true)]
public string IdleState = default!;
[DataField("runningState", required: true)]
public string RunningState = default!;
[ViewVariables]
[DataField("ignoreColor")]
public bool IgnoreColor;
#endregion
/// <summary>
/// The recipe the lathe is currently producing
/// </summary>
[ViewVariables]
public LatheRecipePrototype? CurrentRecipe;
}
public sealed class LatheGetRecipesEvent : EntityEventArgs
{
public readonly EntityUid Lathe;
public List<string> Recipes = new();
public LatheGetRecipesEvent(EntityUid lathe)
{
Lathe = lathe;
}
}
}