Files
tbd-station-14/Content.Shared/Clothing/EntitySystems/SharedChameleonClothingSystem.cs
Alex Evgrashin 9ce3a18e3f Chameleon clothing (#8444)
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-09-14 18:42:14 +10:00

73 lines
2.7 KiB
C#

using Content.Shared.Clothing.Components;
using Content.Shared.Inventory;
using Content.Shared.Item;
using Content.Shared.Tag;
using Robust.Shared.Prototypes;
namespace Content.Shared.Clothing.EntitySystems;
public abstract class SharedChameleonClothingSystem : EntitySystem
{
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly SharedItemSystem _itemSystem = default!;
[Dependency] private readonly ClothingSystem _clothingSystem = default!;
// Updates chameleon visuals and meta information.
// This function is called on a server after user selected new outfit.
// And after that on a client after state was updated.
// This 100% makes sure that server and client have exactly same data.
protected void UpdateVisuals(EntityUid uid, ChameleonClothingComponent component)
{
if (string.IsNullOrEmpty(component.SelectedId) ||
!_proto.TryIndex(component.SelectedId, out EntityPrototype? proto))
return;
// world sprite icon
UpdateSprite(uid, proto);
// copy name and description
var meta = MetaData(uid);
meta.EntityName = proto.Name;
meta.EntityDescription = proto.Description;
// item sprite logic
if (TryComp(uid, out ItemComponent? item) &&
proto.TryGetComponent(out ItemComponent? otherItem, _factory))
{
_itemSystem.CopyVisuals(uid, otherItem, item);
}
// clothing sprite logic
if (TryComp(uid, out SharedClothingComponent? clothing) &&
proto.TryGetComponent("Clothing", out SharedClothingComponent? otherClothing))
{
_clothingSystem.CopyVisuals(uid, otherClothing, clothing);
}
}
protected virtual void UpdateSprite(EntityUid uid, EntityPrototype proto) { }
/// <summary>
/// Check if this entity prototype is valid target for chameleon item.
/// </summary>
public bool IsValidTarget(EntityPrototype proto, SlotFlags chameleonSlot = SlotFlags.NONE)
{
// check if entity is valid
if (proto.Abstract || proto.NoSpawn)
return false;
// check if it is marked as valid chameleon target
if (!proto.TryGetComponent(out TagComponent? tags, _factory) || !tags.Tags.Contains("WhitelistChameleon"))
return false;
// check if it's valid clothing
if (!proto.TryGetComponent("Clothing", out SharedClothingComponent? clothing))
return false;
if (!clothing.Slots.HasFlag(chameleonSlot))
return false;
return true;
}
}