Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/MeleeLungeSystem.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

21 lines
579 B
C#

using Content.Client.GameObjects.Components.Mobs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class MeleeLungeSystem : EntitySystem
{
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
foreach (var meleeLungeComponent in EntityManager.ComponentManager.EntityQuery<MeleeLungeComponent>(true))
{
meleeLungeComponent.Update(frameTime);
}
}
}
}