Files
tbd-station-14/Content.Client/Animations/ReusableAnimations.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

55 lines
2.0 KiB
C#

using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using System;
using Robust.Shared.GameObjects;
namespace Content.Client.Animations
{
public static class ReusableAnimations
{
public static void AnimateEntityPickup(IEntity entity, EntityCoordinates initialPosition, Vector2 finalPosition)
{
var animatableClone = entity.EntityManager.SpawnEntity("clientsideclone", initialPosition);
animatableClone.Name = entity.Name;
if(!entity.TryGetComponent(out SpriteComponent sprite0))
{
Logger.Error($"Entity ({0}) couldn't be animated for pickup since it doesn't have a {1}!", entity.Name, nameof(SpriteComponent));
return;
}
var sprite = animatableClone.GetComponent<SpriteComponent>();
sprite.CopyFrom(sprite0);
var animations = animatableClone.GetComponent<AnimationPlayerComponent>();
animations.AnimationCompleted += (s) => {
animatableClone.Delete();
};
animations.Play(new Animation
{
Length = TimeSpan.FromMilliseconds(125),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(ITransformComponent),
Property = nameof(ITransformComponent.WorldPosition),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackComponentProperty.KeyFrame(initialPosition.Position, 0),
new AnimationTrackComponentProperty.KeyFrame(finalPosition, 0.125f)
}
}
}
}, "fancy_pickup_anim");
}
}
}