508 lines
19 KiB
C#
508 lines
19 KiB
C#
using Robust.Shared;
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using Robust.Shared.Configuration;
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namespace Content.Shared.CCVar
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{
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// ReSharper disable once InconsistentNaming
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[CVarDefs]
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public sealed class CCVars : CVars
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{
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/*
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* Ambience
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*/
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/// <summary>
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/// Whether the basic 'hum' ambience will be enabled.
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/// </summary>
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public static readonly CVarDef<bool> AmbienceBasicEnabled =
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CVarDef.Create("ambience.basic_enabled", true, CVar.ARCHIVE | CVar.CLIENTONLY);
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/// <summary>
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/// How long we'll wait until re-sampling nearby objects for ambience.
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/// </summary>
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public static readonly CVarDef<float> AmbientCooldown =
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CVarDef.Create("ambience.cooldown", 0.5f, CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<float> AmbientRange =
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CVarDef.Create("ambience.range", 5f, CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<int> MaxAmbientSources =
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CVarDef.Create("ambience.max_sounds", 6, CVar.REPLICATED | CVar.SERVER);
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/*
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* Status
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*/
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public static readonly CVarDef<string> StatusMoMMIUrl =
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CVarDef.Create("status.mommiurl", "", CVar.SERVERONLY);
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public static readonly CVarDef<string> StatusMoMMIPassword =
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CVarDef.Create("status.mommipassword", "", CVar.SERVERONLY);
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/*
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* Game
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*/
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public static readonly CVarDef<bool>
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EventsEnabled = CVarDef.Create("events.enabled", false, CVar.ARCHIVE | CVar.SERVERONLY);
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public static readonly CVarDef<bool>
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GameDummyTicker = CVarDef.Create("game.dummyticker", false, CVar.ARCHIVE | CVar.SERVERONLY);
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public static readonly CVarDef<bool>
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GameLobbyEnabled = CVarDef.Create("game.lobbyenabled", false, CVar.ARCHIVE);
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public static readonly CVarDef<int>
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GameLobbyDuration = CVarDef.Create("game.lobbyduration", 60, CVar.ARCHIVE);
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public static readonly CVarDef<bool>
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GameDisallowLateJoins = CVarDef.Create("game.disallowlatejoins", false, CVar.ARCHIVE | CVar.SERVERONLY);
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public static readonly CVarDef<string>
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GameLobbyDefaultPreset = CVarDef.Create("game.defaultpreset", "Suspicion", CVar.ARCHIVE);
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public static readonly CVarDef<bool>
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GameLobbyFallbackEnabled = CVarDef.Create("game.fallbackenabled", true, CVar.ARCHIVE);
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public static readonly CVarDef<string>
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GameLobbyFallbackPreset = CVarDef.Create("game.fallbackpreset", "Sandbox", CVar.ARCHIVE);
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public static readonly CVarDef<bool>
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GameLobbyEnableWin = CVarDef.Create("game.enablewin", true, CVar.ARCHIVE);
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public static readonly CVarDef<int>
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GameMaxCharacterSlots = CVarDef.Create("game.maxcharacterslots", 10, CVar.ARCHIVE | CVar.SERVERONLY);
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public static readonly CVarDef<string>
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GameMap = CVarDef.Create("game.map", "saltern", CVar.SERVERONLY);
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public static readonly CVarDef<bool>
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GameMapForced = CVarDef.Create("game.mapforced", false, CVar.SERVERONLY);
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/// <summary>
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/// Whether a random position offset will be applied to the station on roundstart.
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/// </summary>
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public static readonly CVarDef<bool> StationOffset =
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CVarDef.Create("game.station_offset", true);
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/// <summary>
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/// When the default blueprint is loaded what is the maximum amount it can be offset from 0,0.
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/// Does nothing without <see cref="StationOffset"/> as true.
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/// </summary>
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public static readonly CVarDef<float> MaxStationOffset =
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CVarDef.Create("game.maxstationoffset", 1000.0f);
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/// <summary>
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/// Whether a random rotation will be applied to the station on roundstart.
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/// </summary>
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public static readonly CVarDef<bool> StationRotation =
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CVarDef.Create("game.station_rotation", true);
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/// <summary>
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/// When enabled, guests will be assigned permanent UIDs and will have their preferences stored.
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/// </summary>
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public static readonly CVarDef<bool> GamePersistGuests =
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CVarDef.Create("game.persistguests", true, CVar.ARCHIVE | CVar.SERVERONLY);
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public static readonly CVarDef<bool> GameDiagonalMovement =
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CVarDef.Create("game.diagonalmovement", true, CVar.ARCHIVE);
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public static readonly CVarDef<int> SoftMaxPlayers =
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CVarDef.Create("game.soft_max_players", 30, CVar.SERVERONLY | CVar.ARCHIVE);
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/*
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* Suspicion
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*/
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public static readonly CVarDef<int> SuspicionMinPlayers =
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CVarDef.Create("suspicion.min_players", 5);
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public static readonly CVarDef<int> SuspicionMinTraitors =
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CVarDef.Create("suspicion.min_traitors", 2);
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public static readonly CVarDef<int> SuspicionPlayersPerTraitor =
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CVarDef.Create("suspicion.players_per_traitor", 5);
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public static readonly CVarDef<int> SuspicionStartingBalance =
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CVarDef.Create("suspicion.starting_balance", 20);
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public static readonly CVarDef<int> SuspicionMaxTimeSeconds =
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CVarDef.Create("suspicion.max_time_seconds", 300);
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/*
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* Traitor
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*/
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public static readonly CVarDef<int> TraitorMinPlayers =
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CVarDef.Create("traitor.min_players", 5);
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public static readonly CVarDef<int> TraitorMaxTraitors =
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CVarDef.Create("traitor.max_traitors", 4);
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public static readonly CVarDef<int> TraitorPlayersPerTraitor =
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CVarDef.Create("traitor.players_per_traitor", 5);
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public static readonly CVarDef<int> TraitorCodewordCount =
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CVarDef.Create("traitor.codeword_count", 4);
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public static readonly CVarDef<int> TraitorStartingBalance =
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CVarDef.Create("traitor.starting_balance", 20);
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public static readonly CVarDef<int> TraitorMaxDifficulty =
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CVarDef.Create("traitor.max_difficulty", 4);
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public static readonly CVarDef<int> TraitorMaxPicks =
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CVarDef.Create("traitor.max_picks", 20);
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/*
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* TraitorDeathMatch
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*/
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public static readonly CVarDef<int> TraitorDeathMatchStartingBalance =
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CVarDef.Create("traitordm.starting_balance", 20);
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/*
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* Console
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*/
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public static readonly CVarDef<bool>
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ConsoleLoginLocal = CVarDef.Create("console.loginlocal", true, CVar.ARCHIVE | CVar.SERVERONLY);
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/*
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* Database stuff
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*/
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public static readonly CVarDef<string> DatabaseEngine =
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CVarDef.Create("database.engine", "sqlite", CVar.SERVERONLY);
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public static readonly CVarDef<string> DatabaseSqliteDbPath =
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CVarDef.Create("database.sqlite_dbpath", "preferences.db", CVar.SERVERONLY);
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public static readonly CVarDef<string> DatabasePgHost =
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CVarDef.Create("database.pg_host", "localhost", CVar.SERVERONLY);
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public static readonly CVarDef<int> DatabasePgPort =
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CVarDef.Create("database.pg_port", 5432, CVar.SERVERONLY);
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public static readonly CVarDef<string> DatabasePgDatabase =
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CVarDef.Create("database.pg_database", "ss14", CVar.SERVERONLY);
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public static readonly CVarDef<string> DatabasePgUsername =
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CVarDef.Create("database.pg_username", "", CVar.SERVERONLY);
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public static readonly CVarDef<string> DatabasePgPassword =
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CVarDef.Create("database.pg_password", "", CVar.SERVERONLY);
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// Basically only exists for integration tests to avoid race conditions.
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public static readonly CVarDef<bool> DatabaseSynchronous =
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CVarDef.Create("database.sync", false, CVar.SERVERONLY);
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/*
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* Outline
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*/
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public static readonly CVarDef<bool> OutlineEnabled =
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CVarDef.Create("outline.enabled", true, CVar.CLIENTONLY);
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/*
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* Parallax
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*/
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public static readonly CVarDef<bool> ParallaxEnabled =
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CVarDef.Create("parallax.enabled", true, CVar.CLIENTONLY);
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public static readonly CVarDef<bool> ParallaxDebug =
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CVarDef.Create("parallax.debug", false, CVar.CLIENTONLY);
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/*
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* Physics
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*/
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/// <summary>
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/// When a mob is walking should its X / Y movement be relative to its parent (true) or the map (false).
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/// </summary>
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public static readonly CVarDef<bool> RelativeMovement =
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CVarDef.Create("physics.relative_movement", true, CVar.ARCHIVE | CVar.REPLICATED);
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public static readonly CVarDef<float> TileFrictionModifier =
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CVarDef.Create("physics.tile_friction", 40.0f);
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public static readonly CVarDef<float> StopSpeed =
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CVarDef.Create("physics.stop_speed", 0.1f);
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/// <summary>
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/// Whether mobs can push objects like lockers.
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/// </summary>
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/// <remarks>
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/// Technically client doesn't need to know about it but this may prevent a bug in the distant future so it stays.
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/// </remarks>
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public static readonly CVarDef<bool> MobPushing =
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CVarDef.Create("physics.mob_pushing", true, CVar.REPLICATED);
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/*
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* Lobby music
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*/
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public static readonly CVarDef<bool> LobbyMusicEnabled =
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CVarDef.Create("ambience.lobbymusicenabled", true, CVar.ARCHIVE | CVar.CLIENTONLY);
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/*
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* HUD
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*/
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public static readonly CVarDef<int> HudTheme =
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CVarDef.Create("hud.theme", 0, CVar.ARCHIVE | CVar.CLIENTONLY);
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public static readonly CVarDef<bool> HudHeldItemShow =
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CVarDef.Create("hud.held_item_show", true, CVar.ARCHIVE | CVar.CLIENTONLY);
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public static readonly CVarDef<float> HudHeldItemOffset =
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CVarDef.Create("hud.held_item_offset", 28f, CVar.ARCHIVE | CVar.CLIENTONLY);
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/*
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* AI
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*/
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public static readonly CVarDef<int> AIMaxUpdates =
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CVarDef.Create("ai.maxupdates", 64);
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/*
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* Net
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*/
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public static readonly CVarDef<float> NetAtmosDebugOverlayTickRate =
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CVarDef.Create("net.atmosdbgoverlaytickrate", 3.0f);
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public static readonly CVarDef<float> NetGasOverlayTickRate =
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CVarDef.Create("net.gasoverlaytickrate", 3.0f);
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public static readonly CVarDef<int> GasOverlayThresholds =
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CVarDef.Create("net.gasoverlaythresholds", 20);
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/*
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* Admin stuff
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*/
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public static readonly CVarDef<bool> AdminAnnounceLogin =
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CVarDef.Create("admin.announce_login", true, CVar.SERVERONLY);
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public static readonly CVarDef<bool> AdminAnnounceLogout =
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CVarDef.Create("admin.announce_logout", true, CVar.SERVERONLY);
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/*
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* Admin logs
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*/
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public static readonly CVarDef<float> AdminLogsQueueSendDelay =
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CVarDef.Create("adminlogs.queue_send_delay_seconds", 5f, CVar.SERVERONLY);
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public static readonly CVarDef<int> AdminLogsQueueMax =
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CVarDef.Create("adminlogs.queue_max", 5000, CVar.SERVERONLY);
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// How many logs to send to the client at once
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public static readonly CVarDef<int> AdminLogsClientBatchSize =
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CVarDef.Create("adminlogs.client_batch_size", 1000, CVar.SERVERONLY);
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/*
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* Atmos
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*/
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/// <summary>
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/// Whether gas differences will move entities.
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/// </summary>
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public static readonly CVarDef<bool> SpaceWind =
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CVarDef.Create("atmos.space_wind", true, CVar.SERVERONLY);
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/// <summary>
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/// The sound that plays when space wind occurs.
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/// </summary>
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public static readonly CVarDef<string> SpaceWindSound =
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CVarDef.Create("atmos.space_wind_sound", "/Audio/Effects/space_wind.ogg", CVar.SERVERONLY);
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/// <summary>
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/// Whether monstermos tile equalization is enabled.
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/// </summary>
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public static readonly CVarDef<bool> MonstermosEqualization =
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CVarDef.Create("atmos.monstermos_equalization", true, CVar.SERVERONLY);
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/// <summary>
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/// Whether monstermos explosive depressurization is enabled.
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/// Needs <see cref="MonstermosEqualization"/> to be enabled to work.
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/// </summary>
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public static readonly CVarDef<bool> MonstermosDepressurization =
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CVarDef.Create<bool>("atmos.monstermos_depressurization", true, CVar.SERVERONLY);
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/// <summary>
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/// Whether monstermos explosive depressurization will rip tiles..
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/// Needs <see cref="MonstermosEqualization"/> and <see cref="MonstermosDepressurization"/> to be enabled to work.
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/// </summary>
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public static readonly CVarDef<bool> MonstermosRipTiles =
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CVarDef.Create<bool>("atmos.monstermos_rip_tiles", true, CVar.SERVERONLY);
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/// <summary>
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/// Whether explosive depressurization will cause the grid to gain an impulse.
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/// Needs <see cref="MonstermosEqualization"/> and <see cref="MonstermosDepressurization"/> to be enabled to work.
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/// </summary>
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public static readonly CVarDef<bool> AtmosGridImpulse =
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CVarDef.Create("atmos.grid_impulse", false, CVar.SERVERONLY);
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/// <summary>
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/// Whether atmos superconduction is enabled.
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/// </summary>
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/// <remarks> Disabled by default, superconduction is awful. </remarks>
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public static readonly CVarDef<bool> Superconduction =
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CVarDef.Create("atmos.superconduction", false, CVar.SERVERONLY);
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/// <summary>
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/// Whether excited groups will be processed and created.
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/// </summary>
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public static readonly CVarDef<bool> ExcitedGroups =
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CVarDef.Create("atmos.excited_groups", true, CVar.SERVERONLY);
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/// <summary>
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/// Whether all tiles in an excited group will clear themselves once being exposed to space.
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/// Similar to <see cref="MonstermosDepressurization"/>, without none of the tile ripping or
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/// things being thrown around very violently.
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/// Needs <see cref="ExcitedGroups"/> to be enabled to work.
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/// </summary>
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public static readonly CVarDef<bool> ExcitedGroupsSpaceIsAllConsuming =
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CVarDef.Create("atmos.excited_groups_space_is_all_consuming", false, CVar.SERVERONLY);
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/// <summary>
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/// Maximum time in milliseconds that atmos can take processing.
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/// </summary>
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public static readonly CVarDef<float> AtmosMaxProcessTime =
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CVarDef.Create("atmos.max_process_time", 5f, CVar.SERVERONLY);
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/// <summary>
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/// Atmos tickrate in TPS. Atmos processing will happen every 1/TPS seconds.
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/// </summary>
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public static readonly CVarDef<float> AtmosTickRate =
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CVarDef.Create("atmos.tickrate", 26f, CVar.SERVERONLY);
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/*
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* MIDI instruments
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*/
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public static readonly CVarDef<int> MaxMidiEventsPerSecond =
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CVarDef.Create("midi.max_events_per_second", 1000, CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<int> MaxMidiEventsPerBatch =
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CVarDef.Create("midi.max_events_per_batch", 60, CVar.REPLICATED | CVar.SERVER);
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public static readonly CVarDef<int> MaxMidiBatchesDropped =
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CVarDef.Create("midi.max_batches_dropped", 1, CVar.SERVERONLY);
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public static readonly CVarDef<int> MaxMidiLaggedBatches =
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CVarDef.Create("midi.max_lagged_batches", 8, CVar.SERVERONLY);
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/*
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* Holidays
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*/
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public static readonly CVarDef<bool> HolidaysEnabled = CVarDef.Create("holidays.enabled", true, CVar.SERVERONLY);
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/*
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* Branding stuff
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*/
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public static readonly CVarDef<bool> BrandingSteam = CVarDef.Create("branding.steam", false, CVar.CLIENTONLY);
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/*
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* OOC
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*/
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public static readonly CVarDef<bool> OocEnabled = CVarDef.Create("ooc.enabled", true, CVar.NOTIFY);
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public static readonly CVarDef<bool> AdminOocEnabled =
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CVarDef.Create("ooc.enabled_admin", true, CVar.NOTIFY);
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/*
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* Entity Menu Grouping Types
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*/
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public static readonly CVarDef<int> EntityMenuGroupingType = CVarDef.Create("entity_menu", 0, CVar.CLIENTONLY);
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/*
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* VOTE
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*/
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/// <summary>
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/// The required ratio of the server that must agree for a restart round vote to go through.
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/// </summary>
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public static readonly CVarDef<float> VoteRestartRequiredRatio =
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CVarDef.Create("vote.restart_required_ratio", 0.8f, CVar.SERVERONLY);
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/// <summary>
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/// The delay which two votes of the same type are allowed to be made by separate people, in seconds.
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/// </summary>
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public static readonly CVarDef<float> VoteSameTypeTimeout =
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CVarDef.Create("vote.same_type_timeout", 240f, CVar.SERVERONLY);
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/*
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* BAN
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*/
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public static readonly CVarDef<bool> BanHardwareIds =
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CVarDef.Create("ban.hardware_ids", true, CVar.SERVERONLY);
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/*
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* Shuttles
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*/
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// Once cruising actually gets implemented I'd likely drop this speed to 3 maybe.
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public static readonly CVarDef<float> ShuttleDockSpeedCap =
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CVarDef.Create("shuttle.dock_speed_cap", 5f, CVar.SERVERONLY);
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/*
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* VIEWPORT
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*/
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public static readonly CVarDef<bool> ViewportStretch =
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CVarDef.Create("viewport.stretch", true, CVar.CLIENTONLY | CVar.ARCHIVE);
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public static readonly CVarDef<int> ViewportFixedScaleFactor =
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CVarDef.Create("viewport.fixed_scale_factor", 2, CVar.CLIENTONLY | CVar.ARCHIVE);
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// This default is basically specifically chosen so fullscreen/maximized 1080p hits a 2x snap and does NN.
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public static readonly CVarDef<int> ViewportSnapToleranceMargin =
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CVarDef.Create("viewport.snap_tolerance_margin", 64, CVar.CLIENTONLY | CVar.ARCHIVE);
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public static readonly CVarDef<int> ViewportSnapToleranceClip =
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CVarDef.Create("viewport.snap_tolerance_clip", 32, CVar.CLIENTONLY | CVar.ARCHIVE);
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public static readonly CVarDef<bool> ViewportScaleRender =
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CVarDef.Create("viewport.scale_render", true, CVar.CLIENTONLY | CVar.ARCHIVE);
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/*
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* CHAT
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*/
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public static readonly CVarDef<int> ChatMaxMessageLength =
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CVarDef.Create("chat.max_message_length", 1000, CVar.SERVER | CVar.REPLICATED);
|
|
|
|
/*
|
|
* AFK
|
|
*/
|
|
|
|
/// <summary>
|
|
/// How long a client can go without any input before being considered AFK.
|
|
/// </summary>
|
|
public static readonly CVarDef<float> AfkTime =
|
|
CVarDef.Create("afk.time", 60f, CVar.SERVERONLY);
|
|
|
|
/*
|
|
* IC
|
|
*/
|
|
|
|
/// <summary>
|
|
/// Restricts IC character names to alphanumeric chars.
|
|
/// </summary>
|
|
public static readonly CVarDef<bool> RestrictedNames =
|
|
CVarDef.Create("ic.restricted_names", true, CVar.SERVER | CVar.REPLICATED);
|
|
}
|
|
}
|