Files
tbd-station-14/Content.Shared/GameObjects/Components/VendingMachines/SharedVendingMachineComponent.cs
ZelteHonor b2e2aef78d Rider static analysis (#433)
* Non-accessed local variable

* Merge cast and type checks.

* StringComparison.Ordinal added for better culture support

* Supposed code improvement in launcher. Remove unused code.

* Update ExplosionHelper.cs

Unintentional change.

* Optimized Import

* Add Robust.Shared.Utility import where it was deleted

* Other random suggestion

* Improve my comment
2019-11-13 23:37:46 +01:00

76 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.VendingMachines
{
public class SharedVendingMachineComponent : Component
{
public override string Name => "VendingMachine";
public override uint? NetID => ContentNetIDs.VENDING_MACHINE;
public List<VendingMachineInventoryEntry> Inventory = new List<VendingMachineInventoryEntry>();
[Serializable, NetSerializable]
public enum VendingMachineVisuals
{
VisualState,
}
[Serializable, NetSerializable]
public enum VendingMachineVisualState
{
Normal,
Off,
Broken,
Eject,
Deny,
}
[Serializable, NetSerializable]
public class VendingMachineEjectMessage : BoundUserInterfaceMessage
{
public readonly string ID;
public VendingMachineEjectMessage(string id)
{
ID = id;
}
}
[Serializable, NetSerializable]
public enum VendingMachineUiKey
{
Key,
}
[Serializable, NetSerializable]
public class InventorySyncRequestMessage : BoundUserInterfaceMessage
{
}
[Serializable, NetSerializable]
public class VendingMachineInventoryMessage : BoundUserInterfaceMessage
{
public readonly List<VendingMachineInventoryEntry> Inventory;
public VendingMachineInventoryMessage(List<VendingMachineInventoryEntry> inventory)
{
Inventory = inventory;
}
}
[Serializable, NetSerializable]
public class VendingMachineInventoryEntry
{
public string ID;
public uint Amount;
public VendingMachineInventoryEntry(string id, uint amount)
{
ID = id;
Amount = amount;
}
}
}
}