* serv3 in shared pt 1 * beginning of deepclone api * progress in implementing ideepclone & serv3 in content * adds target * its cant hurt you it cant hurt you * more changes to content.server * adds dataclasses * almost there * renamed & edited entry * finishes refactoring content to use serv3 * gasmixture runtimes, next: reagentunit * fucin hell that was an annoying one * adds flags * fixes some yaml errors * removes comment * fixes generic components for now * removes todo actually clones values my god paul fixes bug involving resolving custom data classes from other proj renames dataclass fixes spritecomp adds WithFormat.Constants support * adds deepclone to ResistanceSet * adds a bunch of deepclone implementations adds a deepclone analyzer (TODO) adds a deep clone fallback for classes & structs * fixes a bunch of runtimes * adds deepclone to entityuid * adds generator to sln * gets rid of warnings * fixes * argh * componentdata refactors * more deepclone impl * heck me i reworked all of content deepclone * renames custom dataclasstarget * misc * reworks prototypes * deepclone nuke * renamed customdataclass attribute * fixes everything * misc fixed * the killcommit * getting there * changed yamlfieldattribute namespace * adds back iselfserialize * renames everything to data(field/definition) * ouch * Fix most errors on content * Fix more errors in content * Fix some components * work on tests * fixes some customdataclasses * fuggin shit * yes * yeas * Remove data classes * Data field naming fixes * arg * Git resetti RobustToolbox * Merge fixes * General fixes * Fix startup serialization errors * Fix DamageContainerPrototype when supported classes or types are null * Implement construction graph step type serializer * Fix up construction serialization * Fix up construction serialization part 2 * Fix null list in technology database component * Fix body serialization * Fix entity storage serialization * Fix actions serialization * Fix AI serialization * Fix reaction serialization * Fix body serialization * Fix grid atmosphere serialization * Rename IServ3Manager to ISerializationManager * Convert every non generic serializer to the new format, general fixes * Serialization and body system fix * pushinheritance fix * Update all prototypes to have a parent and have consistent id/parent properties * Merge fixes * smh my head * cuddling slaps * Content commit for engine PR * stuff * more fixes * argh * yes even you are fixed * changelog fixes * fixes seeds * argh * Test fixes * Add writing for alert order prototype * Fix alert order writing * FIX * its been alot ok * Fix the rest of the visualizers * Fix server alerts component tests * Fix alert prototype tests not using the read value * Fix alert prototype tests initializing serialization multiple times * THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA * Add ImplicitDataDefinitionForInheritors to IMechanismBehavior Fixes the behaviors not being found * Fix NRE in strap component Good night to the 1 buckle optimization * Fix clothing component slot flags serialization tag * Fix body component in all components test * Merge fixes * ffs * Make construction graph prototype use serialization hooks * human yaml linted * a * Do the thing for construction * stuff * a * monke see yaml linter * LINT HARDER * Remove redundant todo * yes * Add skip hook argument to readers and copiers * we gamin * test/datafield fixes * adds more verbose validation * moves linter to action * Improve construction graph step type serializer error message * Fix ammo box component NRE * gamin * some updates to the linter * yes * removes that test * misc fixes * array fix priority fix misc fixes * adds proper info the validation * adds alwaysrelevant usa * Make yaml linter take half as long to run (~50% less) * Make yaml linter 5 times faster (~80% less execution time) * based vera being based * fixes mapsaving * warning cleanup & moves surpressor * removes old msbuild targets * Revert "Make yaml linter 5 times faster (~80% less execution time)" This reverts commit 3e6091359a26252c3e98828199553de668031c63. * Add -nowarn to yaml linter run configuration * Improve yaml linter message feedback * Make dependencies an argument instead of a property on the serialization manager * yamllinting slaps * Clean up type serializers * Move yaml linter code to its own method * Fix yaml errors * Change yaml linter action name and remove -nowarn * yaml linter please shut * Git resetti robust toolbox Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
559 lines
18 KiB
C#
559 lines
18 KiB
C#
#nullable enable
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Access;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Paper;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Server.Interfaces.PDA;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.PDA;
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using Content.Shared.GameObjects.Components.Tag;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.PDA
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IAccess))]
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public class PDAComponent : SharedPDAComponent, IInteractUsing, IActivate, IUse, IAccess, IMapInit
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{
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[Dependency] private readonly IPDAUplinkManager _uplinkManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[ViewVariables] private ContainerSlot _idSlot = default!;
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[ViewVariables] private ContainerSlot _penSlot = default!;
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[ViewVariables] private bool _lightOn;
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[ViewVariables] [DataField("idCard")] private string? _startingIdCard = "AssistantIDCard";
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[ViewVariables] [DataField("pen")] private string? _startingPen = "Pen";
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[ViewVariables] public string? OwnerName { get; private set; }
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[ViewVariables] public IdCardComponent? ContainedID { get; private set; }
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[ViewVariables] public bool IdSlotEmpty => _idSlot.ContainedEntity == null;
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[ViewVariables] public bool PenSlotEmpty => _penSlot.ContainedEntity == null;
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private UplinkAccount? _syndicateUplinkAccount;
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[ViewVariables] public UplinkAccount? SyndicateUplinkAccount => _syndicateUplinkAccount;
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[ViewVariables] private readonly PdaAccessSet _accessSet;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(PDAUiKey.Key);
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public PDAComponent()
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{
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_accessSet = new PdaAccessSet(this);
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}
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public override void Initialize()
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{
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base.Initialize();
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_idSlot = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "pda_entity_container");
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_penSlot = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, "pda_pen_slot");
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if (UserInterface != null)
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
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}
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UpdatePDAAppearance();
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}
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public void MapInit()
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{
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if (!string.IsNullOrEmpty(_startingIdCard))
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{
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var idCard = _entityManager.SpawnEntity(_startingIdCard, Owner.Transform.Coordinates);
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var idCardComponent = idCard.GetComponent<IdCardComponent>();
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_idSlot.Insert(idCardComponent.Owner);
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ContainedID = idCardComponent;
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}
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if (!string.IsNullOrEmpty(_startingPen))
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{
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var pen = _entityManager.SpawnEntity(_startingPen, Owner.Transform.Coordinates);
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_penSlot.Insert(pen);
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}
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}
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private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
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{
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switch (message.Message)
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{
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case PDARequestUpdateInterfaceMessage _:
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{
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UpdatePDAUserInterface();
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break;
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}
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case PDAToggleFlashlightMessage _:
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{
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ToggleLight();
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break;
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}
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case PDAEjectIDMessage _:
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{
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HandleIDEjection(message.Session.AttachedEntity!);
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break;
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}
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case PDAEjectPenMessage _:
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{
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HandlePenEjection(message.Session.AttachedEntity!);
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break;
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}
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case PDAUplinkBuyListingMessage buyMsg:
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{
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if (message.Session.AttachedEntity == null)
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break;
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if (!_uplinkManager.TryPurchaseItem(_syndicateUplinkAccount, buyMsg.ItemId,
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message.Session.AttachedEntity.Transform.Coordinates, out var entity))
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{
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SendNetworkMessage(new PDAUplinkInsufficientFundsMessage(), message.Session.ConnectedClient);
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break;
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}
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HandsComponent.PutInHandOrDropStatic(
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message.Session.AttachedEntity,
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entity.GetComponent<ItemComponent>());
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SendNetworkMessage(new PDAUplinkBuySuccessMessage(), message.Session.ConnectedClient);
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break;
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}
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}
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}
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private void UpdatePDAUserInterface()
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{
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var ownerInfo = new PDAIdInfoText
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{
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ActualOwnerName = OwnerName,
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IdOwner = ContainedID?.FullName,
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JobTitle = ContainedID?.JobTitle
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};
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//Do we have an account? If so provide the info.
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if (_syndicateUplinkAccount != null)
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{
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var accData = new UplinkAccountData(_syndicateUplinkAccount.AccountHolder,
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_syndicateUplinkAccount.Balance);
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var listings = _uplinkManager.FetchListings.Values.ToArray();
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UserInterface?.SetState(new PDAUpdateState(_lightOn, !PenSlotEmpty, ownerInfo, accData, listings));
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}
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else
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{
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UserInterface?.SetState(new PDAUpdateState(_lightOn, !PenSlotEmpty, ownerInfo));
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}
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UpdatePDAAppearance();
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}
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private void UpdatePDAAppearance()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(PDAVisuals.FlashlightLit, _lightOn);
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appearance.SetData(PDAVisuals.IDCardInserted, !IdSlotEmpty);
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}
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}
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private bool TryInsertIdCard(InteractUsingEventArgs eventArgs, IdCardComponent idCardComponent)
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{
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var item = eventArgs.Using;
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if (_idSlot.Contains(item))
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return false;
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if (!eventArgs.User.TryGetComponent(out IHandsComponent? hands))
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("You have no hands!"));
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return true;
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}
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IEntity? swap = null;
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if (!IdSlotEmpty)
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{
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// Swap
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swap = _idSlot.ContainedEntities[0];
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}
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if (!hands.Drop(item))
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{
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return true;
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}
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if (swap != null)
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{
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hands.PutInHand(swap.GetComponent<ItemComponent>());
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}
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InsertIdCard(idCardComponent);
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UpdatePDAUserInterface();
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return true;
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}
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private bool TryInsertPen(InteractUsingEventArgs eventArgs)
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{
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var item = eventArgs.Using;
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if (_penSlot.Contains(item))
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return false;
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if (!eventArgs.User.TryGetComponent(out IHandsComponent? hands))
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("You have no hands!"));
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return true;
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}
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IEntity? swap = null;
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if (!PenSlotEmpty)
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{
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// Swap
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swap = _penSlot.ContainedEntities[0];
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}
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if (!hands.Drop(item))
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{
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return true;
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}
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if (swap != null)
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{
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hands.PutInHand(swap.GetComponent<ItemComponent>());
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}
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// Insert Pen
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_penSlot.Insert(item);
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UpdatePDAUserInterface();
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return true;
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var item = eventArgs.Using;
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if (item.TryGetComponent<IdCardComponent>(out var idCardComponent))
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{
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return TryInsertIdCard(eventArgs, idCardComponent);
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}
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if (item.HasTag("Write"))
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{
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return TryInsertPen(eventArgs);
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}
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return false;
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}
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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return;
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}
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UserInterface?.Toggle(actor.playerSession);
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UpdatePDAAppearance();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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{
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return false;
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}
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UserInterface?.Toggle(actor.playerSession);
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UpdatePDAAppearance();
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return true;
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}
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public void SetPDAOwner(string name)
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{
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OwnerName = name;
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UpdatePDAUserInterface();
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}
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public void InsertIdCard(IdCardComponent card)
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{
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_idSlot.Insert(card.Owner);
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ContainedID = card;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Weapons/Guns/MagIn/batrifle_magin.ogg", Owner);
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}
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/// <summary>
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/// Initialize the PDA's syndicate uplink account.
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/// </summary>
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/// <param name="acc"></param>
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public void InitUplinkAccount(UplinkAccount acc)
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{
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_syndicateUplinkAccount = acc;
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_uplinkManager.AddNewAccount(_syndicateUplinkAccount);
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_syndicateUplinkAccount.BalanceChanged += account =>
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{
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UpdatePDAUserInterface();
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};
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UpdatePDAUserInterface();
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}
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private void ToggleLight()
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{
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if (!Owner.TryGetComponent(out PointLightComponent? light))
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{
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return;
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}
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_lightOn = !_lightOn;
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light.Enabled = _lightOn;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
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UpdatePDAUserInterface();
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}
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private void HandleIDEjection(IEntity pdaUser)
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{
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if (ContainedID == null)
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{
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return;
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}
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var cardEntity = ContainedID.Owner;
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_idSlot.Remove(cardEntity);
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var hands = pdaUser.GetComponent<HandsComponent>();
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var cardItemComponent = cardEntity.GetComponent<ItemComponent>();
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hands.PutInHandOrDrop(cardItemComponent);
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ContainedID = null;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/id_swipe.ogg", Owner);
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UpdatePDAUserInterface();
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}
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private void HandlePenEjection(IEntity pdaUser)
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{
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if (PenSlotEmpty)
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return;
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var pen = _penSlot.ContainedEntities[0];
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_penSlot.Remove(pen);
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var hands = pdaUser.GetComponent<HandsComponent>();
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var itemComponent = pen.GetComponent<ItemComponent>();
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hands.PutInHandOrDrop(itemComponent);
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UpdatePDAUserInterface();
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}
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[Verb]
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public sealed class EjectIDVerb : Verb<PDAComponent>
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{
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protected override void GetData(IEntity user, PDAComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Eject ID");
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data.Visibility = component.IdSlotEmpty ? VerbVisibility.Invisible : VerbVisibility.Visible;
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}
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protected override void Activate(IEntity user, PDAComponent component)
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{
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component.HandleIDEjection(user);
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}
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}
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[Verb]
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public sealed class EjectPenVerb : Verb<PDAComponent>
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{
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protected override void GetData(IEntity user, PDAComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Eject Pen");
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data.Visibility = component.PenSlotEmpty ? VerbVisibility.Invisible : VerbVisibility.Visible;
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}
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protected override void Activate(IEntity user, PDAComponent component)
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{
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component.HandlePenEjection(user);
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}
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}
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[Verb]
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public sealed class ToggleFlashlightVerb : Verb<PDAComponent>
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{
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protected override void GetData(IEntity user, PDAComponent component, VerbData data)
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{
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if (!ActionBlockerSystem.CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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data.Text = Loc.GetString("Toggle flashlight");
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}
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protected override void Activate(IEntity user, PDAComponent component)
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{
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component.ToggleLight();
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}
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}
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private ISet<string>? GetContainedAccess()
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{
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return ContainedID?.Owner?.GetComponent<AccessComponent>()?.Tags;
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}
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ISet<string> IAccess.Tags => _accessSet;
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bool IAccess.IsReadOnly => true;
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void IAccess.SetTags(IEnumerable<string> newTags)
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{
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throw new NotSupportedException("PDA access list is read-only.");
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}
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private sealed class PdaAccessSet : ISet<string>
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{
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private readonly PDAComponent _pdaComponent;
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private static readonly HashSet<string> EmptySet = new();
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public PdaAccessSet(PDAComponent pdaComponent)
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{
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_pdaComponent = pdaComponent;
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}
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public IEnumerator<string> GetEnumerator()
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{
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var contained = _pdaComponent.GetContainedAccess() ?? EmptySet;
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return contained.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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void ICollection<string>.Add(string item)
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{
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throw new NotSupportedException("PDA access list is read-only.");
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}
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public void ExceptWith(IEnumerable<string> other)
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{
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throw new NotSupportedException("PDA access list is read-only.");
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}
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public void IntersectWith(IEnumerable<string> other)
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{
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throw new NotSupportedException("PDA access list is read-only.");
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}
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public bool IsProperSubsetOf(IEnumerable<string> other)
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{
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var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
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return set.IsProperSubsetOf(other);
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}
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public bool IsProperSupersetOf(IEnumerable<string> other)
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{
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var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
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return set.IsProperSupersetOf(other);
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}
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public bool IsSubsetOf(IEnumerable<string> other)
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{
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var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
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return set.IsSubsetOf(other);
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}
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public bool IsSupersetOf(IEnumerable<string> other)
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{
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var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
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return set.IsSupersetOf(other);
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}
|
|
|
|
public bool Overlaps(IEnumerable<string> other)
|
|
{
|
|
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
|
return set.Overlaps(other);
|
|
}
|
|
|
|
public bool SetEquals(IEnumerable<string> other)
|
|
{
|
|
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
|
return set.SetEquals(other);
|
|
}
|
|
|
|
public void SymmetricExceptWith(IEnumerable<string> other)
|
|
{
|
|
throw new NotSupportedException("PDA access list is read-only.");
|
|
}
|
|
|
|
public void UnionWith(IEnumerable<string> other)
|
|
{
|
|
throw new NotSupportedException("PDA access list is read-only.");
|
|
}
|
|
|
|
bool ISet<string>.Add(string item)
|
|
{
|
|
throw new NotSupportedException("PDA access list is read-only.");
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
throw new NotSupportedException("PDA access list is read-only.");
|
|
}
|
|
|
|
public bool Contains(string item)
|
|
{
|
|
return _pdaComponent.GetContainedAccess()?.Contains(item) ?? false;
|
|
}
|
|
|
|
public void CopyTo(string[] array, int arrayIndex)
|
|
{
|
|
var set = _pdaComponent.GetContainedAccess() ?? EmptySet;
|
|
set.CopyTo(array, arrayIndex);
|
|
}
|
|
|
|
public bool Remove(string item)
|
|
{
|
|
throw new NotSupportedException("PDA access list is read-only.");
|
|
}
|
|
|
|
public int Count => _pdaComponent.GetContainedAccess()?.Count ?? 0;
|
|
public bool IsReadOnly => true;
|
|
}
|
|
}
|
|
}
|