Files
tbd-station-14/Content.Server/Body/Systems/RespiratorSystem.cs

221 lines
8.2 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Popups;
using Content.Shared.Alert;
using Content.Shared.Atmos;
using Content.Shared.Body.Components;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.MobState.Components;
using Content.Shared.MobState.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Body.Systems
{
[UsedImplicitly]
public sealed class RespiratorSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly DamageableSystem _damageableSys = default!;
[Dependency] private readonly LungSystem _lungSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedMobStateSystem _mobState = default!;
public override void Initialize()
{
base.Initialize();
// We want to process lung reagents before we inhale new reagents.
UpdatesAfter.Add(typeof(MetabolizerSystem));
SubscribeLocalEvent<RespiratorComponent, ApplyMetabolicMultiplierEvent>(OnApplyMetabolicMultiplier);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (respirator, body) in
EntityManager.EntityQuery<RespiratorComponent, SharedBodyComponent>())
{
var uid = respirator.Owner;
if (_mobState.IsDead(uid))
{
continue;
}
respirator.AccumulatedFrametime += frameTime;
if (respirator.AccumulatedFrametime < respirator.CycleDelay)
continue;
respirator.AccumulatedFrametime -= respirator.CycleDelay;
UpdateSaturation(respirator.Owner, -respirator.CycleDelay, respirator);
if (!_mobState.IsIncapacitated(uid)) // cannot breathe in crit.
{
switch (respirator.Status)
{
case RespiratorStatus.Inhaling:
Inhale(uid, body);
respirator.Status = RespiratorStatus.Exhaling;
break;
case RespiratorStatus.Exhaling:
Exhale(uid, body);
respirator.Status = RespiratorStatus.Inhaling;
break;
}
}
if (respirator.Saturation < respirator.SuffocationThreshold)
{
if (_gameTiming.CurTime >= respirator.LastGaspPopupTime + respirator.GaspPopupCooldown)
{
respirator.LastGaspPopupTime = _gameTiming.CurTime;
_popupSystem.PopupEntity(Loc.GetString("lung-behavior-gasp"), uid, Filter.Pvs(uid));
}
TakeSuffocationDamage(uid, respirator);
respirator.SuffocationCycles += 1;
continue;
}
StopSuffocation(uid, respirator);
respirator.SuffocationCycles = 0;
}
}
public void Inhale(EntityUid uid, SharedBodyComponent? body=null)
{
if (!Resolve(uid, ref body, false))
return;
var organs = _bodySystem.GetComponentsOnMechanisms<LungComponent>(uid, body);
// Inhale gas
var ev = new InhaleLocationEvent();
RaiseLocalEvent(uid, ev, false);
ev.Gas ??= _atmosSys.GetContainingMixture(uid, false, true);
if (ev.Gas == null)
{
return;
}
var actualGas = ev.Gas.RemoveVolume(Atmospherics.BreathVolume);
var lungRatio = 1.0f / organs.Count;
var gas = organs.Count == 1 ? actualGas : actualGas.RemoveRatio(lungRatio);
foreach (var (lung, _) in organs)
{
// Merge doesn't remove gas from the giver.
_atmosSys.Merge(lung.Air, gas);
_lungSystem.GasToReagent(lung.Owner, lung);
}
}
public void Exhale(EntityUid uid, SharedBodyComponent? body=null)
{
if (!Resolve(uid, ref body, false))
return;
var organs = _bodySystem.GetComponentsOnMechanisms<LungComponent>(uid, body);
// exhale gas
var ev = new ExhaleLocationEvent();
RaiseLocalEvent(uid, ev, false);
if (ev.Gas == null)
{
ev.Gas = _atmosSys.GetContainingMixture(uid, false, true);
// Walls and grids without atmos comp return null. I guess it makes sense to not be able to exhale in walls,
// but this also means you cannot exhale on some grids.
ev.Gas ??= GasMixture.SpaceGas;
}
var outGas = new GasMixture(ev.Gas.Volume);
foreach (var (lung, _) in organs)
{
_atmosSys.Merge(outGas, lung.Air);
lung.Air.Clear();
lung.LungSolution.RemoveAllSolution();
}
_atmosSys.Merge(ev.Gas, outGas);
}
private void TakeSuffocationDamage(EntityUid uid, RespiratorComponent respirator)
{
if (respirator.SuffocationCycles == 2)
_adminLogger.Add(LogType.Asphyxiation, $"{ToPrettyString(uid):entity} started suffocating");
if (respirator.SuffocationCycles >= respirator.SuffocationCycleThreshold)
{
_alertsSystem.ShowAlert(uid, AlertType.LowOxygen);
}
_damageableSys.TryChangeDamage(uid, respirator.Damage, true, false);
}
private void StopSuffocation(EntityUid uid, RespiratorComponent respirator)
{
if (respirator.SuffocationCycles >= 2)
_adminLogger.Add(LogType.Asphyxiation, $"{ToPrettyString(uid):entity} stopped suffocating");
_alertsSystem.ClearAlert(uid, AlertType.LowOxygen);
_damageableSys.TryChangeDamage(uid, respirator.DamageRecovery, true);
}
public void UpdateSaturation(EntityUid uid, float amount,
RespiratorComponent? respirator = null)
{
if (!Resolve(uid, ref respirator, false))
return;
respirator.Saturation += amount;
respirator.Saturation =
Math.Clamp(respirator.Saturation, respirator.MinSaturation, respirator.MaxSaturation);
}
private void OnApplyMetabolicMultiplier(EntityUid uid, RespiratorComponent component, ApplyMetabolicMultiplierEvent args)
{
if (args.Apply)
{
component.CycleDelay *= args.Multiplier;
component.Saturation *= args.Multiplier;
component.MaxSaturation *= args.Multiplier;
component.MinSaturation *= args.Multiplier;
return;
}
// This way we don't have to worry about it breaking if the stasis bed component is destroyed
component.CycleDelay /= args.Multiplier;
component.Saturation /= args.Multiplier;
component.MaxSaturation /= args.Multiplier;
component.MinSaturation /= args.Multiplier;
// Reset the accumulator properly
if (component.AccumulatedFrametime >= component.CycleDelay)
component.AccumulatedFrametime = component.CycleDelay;
}
}
}
public sealed class InhaleLocationEvent : EntityEventArgs
{
public GasMixture? Gas;
}
public sealed class ExhaleLocationEvent : EntityEventArgs
{
public GasMixture? Gas;
}