97 lines
2.9 KiB
C#
97 lines
2.9 KiB
C#
using System.Globalization;
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using System.Text.RegularExpressions;
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using Content.Server.Speech.Components;
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using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems;
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public sealed class MobsterAccentSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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private static readonly Dictionary<string, string> DirectReplacements = new()
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{
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{ "let me", "lemme" },
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{ "should", "oughta" },
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{ "the", "da" },
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{ "them", "dem" },
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{ "attack", "whack" },
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{ "kill", "whack" },
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{ "murder", "whack" },
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{ "dead", "sleepin' with da fishies"},
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{ "hey", "ey'o" },
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{ "hi", "ey'o"},
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{ "hello", "ey'o"},
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{ "rules", "roolz" },
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{ "you", "yous" },
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{ "have to", "gotta" },
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{ "going to", "boutta" },
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{ "about to", "boutta" },
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{ "here", "'ere" }
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};
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MobsterAccentComponent, AccentGetEvent>(OnAccentGet);
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}
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public string Accentuate(string message, MobsterAccentComponent component)
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{
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// Order:
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// Do text manipulations first
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// Then prefix/suffix funnyies
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var msg = message;
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foreach (var (first, replace) in DirectReplacements)
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{
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msg = Regex.Replace(msg, $@"(?<!\w){first}(?!\w)", replace, RegexOptions.IgnoreCase);
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}
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// thinking -> thinkin'
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// king -> king
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msg = Regex.Replace(msg, @"(?<=\w\w)ing(?!\w)", "in'", RegexOptions.IgnoreCase);
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// or -> uh and ar -> ah in the middle of words (fuhget, tahget)
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msg = Regex.Replace(msg, @"(?<=\w)or(?=\w)", "uh", RegexOptions.IgnoreCase);
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msg = Regex.Replace(msg, @"(?<=\w)ar(?=\w)", "ah", RegexOptions.IgnoreCase);
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// Prefix
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if (_random.Prob(0.15f))
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{
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var pick = _random.Next(1, 2);
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// Reverse sanitize capital
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msg = msg[0].ToString().ToLower() + msg.Remove(0, 1);
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msg = Loc.GetString($"accent-mobster-prefix-{pick}") + " " + msg;
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}
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// Sanitize capital again, in case we substituted a word that should be capitalized
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msg = msg[0].ToString().ToUpper() + msg.Remove(0, 1);
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// Suffixes
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if (_random.Prob(0.4f))
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{
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if (component.IsBoss)
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{
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var pick = _random.Next(1, 4);
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msg += Loc.GetString($"accent-mobster-suffix-boss-{pick}");
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}
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else
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{
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var pick = _random.Next(1, 3);
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msg += Loc.GetString($"accent-mobster-suffix-minion-{pick}");
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}
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}
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return msg;
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}
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private void OnAccentGet(EntityUid uid, MobsterAccentComponent component, AccentGetEvent args)
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{
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args.Message = Accentuate(args.Message, component);
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}
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}
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