Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ExpendableLightSystem.cs
nuke c3630b7301 Glowsticks, flares and lighting behaviours (#1886)
* Assets

* LightingBehaviours, flares, and such.

* More changes

* More changes, more flare work.

* More work on flares + light behaviours

* another refactor

* missed

* Light behaviours refactor, added sfx, improved graphics, improved lighting effects for glowstick and flare.

* remove unneeded value

* nullables

* remove old code

* nullable

* one last push

* net id

* more work

* more colors for glowsticks

* Adjust flare so it fades in

* fix name

* sprite fix
2020-09-03 22:02:40 +02:00

19 lines
488 B
C#

using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Content.Server.GameObjects.Components.Interactable;
namespace Content.Server.GameObjects.EntitySystems
{
public class ExpendableLightSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var light in ComponentManager.EntityQuery<ExpendableLightComponent>())
{
light.Update(frameTime);
}
}
}
}