Files
tbd-station-14/Content.Server/Station/Components/StationDataComponent.cs

27 lines
851 B
C#

using Content.Server.Shuttles.Systems;
using Content.Server.Station.Systems;
using Robust.Shared.Serialization.TypeSerializers.Implementations;
using Robust.Shared.Utility;
namespace Content.Server.Station.Components;
/// <summary>
/// Stores core information about a station, namely its config and associated grids.
/// All station entities will have this component.
/// </summary>
[RegisterComponent, Access(typeof(StationSystem))]
public sealed partial class StationDataComponent : Component
{
/// <summary>
/// The game map prototype, if any, associated with this station.
/// </summary>
[DataField("stationConfig")]
public StationConfig? StationConfig = null;
/// <summary>
/// List of all grids this station is part of.
/// </summary>
[DataField("grids")]
public HashSet<EntityUid> Grids = new();
}