Files
tbd-station-14/Content.Server/Polymorph/Systems/PolymorphSystem.Collide.cs
AJCM-git b8f0ed3975 Cleanups PolymorphSystem/Components/Prototypes (#23721)
* Cleanups PolymorphSystem

* forgot this

* Nah

* Fix test

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-02-01 23:17:02 +11:00

63 lines
1.9 KiB
C#

using Content.Server.Polymorph.Components;
using Content.Shared.Polymorph;
using Content.Shared.Projectiles;
using Robust.Shared.Audio;
using Robust.Shared.Physics.Events;
using Robust.Shared.Prototypes;
namespace Content.Server.Polymorph.Systems;
public partial class PolymorphSystem
{
/// <summary>
/// Need to do this so we don't get a collection enumeration error in physics by polymorphing
/// an entity we're colliding with
/// </summary>
private Queue<PolymorphQueuedData> _queuedPolymorphUpdates = new();
private void InitializeCollide()
{
SubscribeLocalEvent<PolymorphOnCollideComponent, StartCollideEvent>(OnPolymorphCollide);
}
public void UpdateCollide()
{
while (_queuedPolymorphUpdates.TryDequeue(out var data))
{
if (Deleted(data.Ent))
continue;
var ent = PolymorphEntity(data.Ent, data.Polymorph);
if (ent != null)
_audio.PlayPvs(data.Sound, ent.Value);
}
}
private void OnPolymorphCollide(EntityUid uid, PolymorphOnCollideComponent component, ref StartCollideEvent args)
{
if (args.OurFixtureId != SharedProjectileSystem.ProjectileFixture)
return;
var other = args.OtherEntity;
if (!component.Whitelist.IsValid(other, EntityManager)
|| component.Blacklist != null && component.Blacklist.IsValid(other, EntityManager))
return;
_queuedPolymorphUpdates.Enqueue(new (other, component.Sound, component.Polymorph));
}
}
public struct PolymorphQueuedData
{
public EntityUid Ent;
public SoundSpecifier Sound;
public ProtoId<PolymorphPrototype> Polymorph;
public PolymorphQueuedData(EntityUid ent, SoundSpecifier sound, ProtoId<PolymorphPrototype> polymorph)
{
Ent = ent;
Sound = sound;
Polymorph = polymorph;
}
}