* Initial Pass, Rev, Thief * Zombie initial pass * Rebase, Traitor * Nukeops, More overloads * Revert RevolutionaryRuleComponent * Use TryRoundStartAttempt, Rewrite nukie spawning * Comments, Add task scheduler to GameRuleSystem * Zombie initial testing done * Sort methods, rework GameRuleTask * Add CCVar, Initial testing continues * Might as well get rid of the obsolete logging * Oops, i dont know how to log apparently * Suggested formatting fixes * Suggested changes * Fix merge issues * Minor optimisation * Allowed thief to choose other antags * Review changes * Spawn items on floor first, then inserting * minor tweaks * Shift as much as possible to ProtoId<> * Remove unneeded * Add exclusive antag attribute * Fix merge issues * Minor formatting fix * Convert to struct * Cleanup * Review cleanup (need to test a lot) * Some fixes, (mostly) tested * oop * Pass tests (for real) --------- Co-authored-by: Rainfall <rainfey0+git@gmail.com> Co-authored-by: AJCM <AJCM@tutanota.com>
92 lines
3.6 KiB
C#
92 lines
3.6 KiB
C#
using Content.Server.Administration.Logs;
|
|
using Content.Server.Chat.Systems;
|
|
using Content.Server.Popups;
|
|
using Content.Shared.Access.Systems;
|
|
using Content.Shared.CCVar;
|
|
using Content.Shared.Chat;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.NukeOps;
|
|
using Content.Shared.UserInterface;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Server.NukeOps;
|
|
|
|
/// <summary>
|
|
/// This handles nukeops special war mode declaration device and directly using nukeops game rule
|
|
/// </summary>
|
|
public sealed class WarDeclaratorSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
|
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
|
|
[Dependency] private readonly ChatSystem _chat = default!;
|
|
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
|
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<WarDeclaratorComponent, MapInitEvent>(OnMapInit);
|
|
|
|
SubscribeLocalEvent<WarDeclaratorComponent, ActivatableUIOpenAttemptEvent>(OnAttemptOpenUI);
|
|
SubscribeLocalEvent<WarDeclaratorComponent, WarDeclaratorActivateMessage>(OnActivated);
|
|
}
|
|
|
|
private void OnMapInit(Entity<WarDeclaratorComponent> ent, ref MapInitEvent args)
|
|
{
|
|
ent.Comp.Message = Loc.GetString("war-declarator-default-message");
|
|
ent.Comp.DisableAt = _gameTiming.CurTime + TimeSpan.FromMinutes(ent.Comp.WarDeclarationDelay);
|
|
}
|
|
|
|
private void OnAttemptOpenUI(Entity<WarDeclaratorComponent> ent, ref ActivatableUIOpenAttemptEvent args)
|
|
{
|
|
if (!_accessReaderSystem.IsAllowed(args.User, ent))
|
|
{
|
|
var msg = Loc.GetString("war-declarator-not-working");
|
|
_popupSystem.PopupEntity(msg, ent);
|
|
args.Cancel();
|
|
return;
|
|
}
|
|
|
|
UpdateUI(ent, ent.Comp.CurrentStatus);
|
|
}
|
|
|
|
private void OnActivated(Entity<WarDeclaratorComponent> ent, ref WarDeclaratorActivateMessage args)
|
|
{
|
|
if (args.Session.AttachedEntity is not {} playerEntity)
|
|
return;
|
|
|
|
var ev = new WarDeclaredEvent(ent.Comp.CurrentStatus, ent);
|
|
RaiseLocalEvent(ref ev);
|
|
|
|
if (ent.Comp.DisableAt < _gameTiming.CurTime)
|
|
ev.Status = WarConditionStatus.NoWarTimeout;
|
|
|
|
ent.Comp.CurrentStatus = ev.Status;
|
|
|
|
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
|
|
var message = SharedChatSystem.SanitizeAnnouncement(args.Message, maxLength);
|
|
if (ent.Comp.AllowEditingMessage && message != string.Empty)
|
|
ent.Comp.Message = message;
|
|
|
|
if (ev.Status == WarConditionStatus.WarReady)
|
|
{
|
|
var title = Loc.GetString(ent.Comp.SenderTitle);
|
|
_chat.DispatchGlobalAnnouncement(ent.Comp.Message, title, true, ent.Comp.Sound, ent.Comp.Color);
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(playerEntity):player} has declared war with this text: {ent.Comp.Message}");
|
|
}
|
|
|
|
UpdateUI(ent, ev.Status);
|
|
}
|
|
|
|
private void UpdateUI(Entity<WarDeclaratorComponent> ent, WarConditionStatus? status = null)
|
|
{
|
|
_userInterfaceSystem.TrySetUiState(
|
|
ent,
|
|
WarDeclaratorUiKey.Key,
|
|
new WarDeclaratorBoundUserInterfaceState(status, ent.Comp.DisableAt, ent.Comp.ShuttleDisabledTime));
|
|
}
|
|
}
|