* add SubGamemodes comp/sys * remove RuleChance from thief rule * use SubGamemodes for adding thief rule instead of adding ThiefRule component to random gamemodes * clean up thief rule prototype * add better logging + end rule if it fails to start * march 1st incident * preset ops * the dreaded --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
18 lines
619 B
C#
18 lines
619 B
C#
using Content.Server.GameTicking.Rules.Components;
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using Content.Shared.Storage;
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namespace Content.Server.GameTicking.Rules;
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public sealed class SubGamemodesSystem : GameRuleSystem<SubGamemodesComponent>
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{
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protected override void Added(EntityUid uid, SubGamemodesComponent comp, GameRuleComponent rule, GameRuleAddedEvent args)
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{
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var picked = EntitySpawnCollection.GetSpawns(comp.Rules, RobustRandom);
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foreach (var id in picked)
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{
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Log.Info($"Starting gamerule {id} as a subgamemode of {ToPrettyString(uid):rule}");
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GameTicker.AddGameRule(id);
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}
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}
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}
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