Files
tbd-station-14/Content.Client/Storage/Systems/ItemCounterSystem.cs
2023-05-18 16:16:53 +10:00

71 lines
2.7 KiB
C#

using Content.Shared.Rounding;
using Content.Shared.Stacks;
using Content.Shared.Storage.Components;
using Content.Shared.Storage.EntitySystems;
using Robust.Client.GameObjects;
using Robust.Shared.Containers;
namespace Content.Client.Storage.Systems;
public sealed class ItemCounterSystem : SharedItemCounterSystem
{
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemCounterComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, ItemCounterComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null || comp.LayerStates.Count < 1)
return;
// Skip processing if no actual
if (!_appearanceSystem.TryGetData<int>(uid, StackVisuals.Actual, out var actual, args.Component))
return;
if (!_appearanceSystem.TryGetData<int>(uid, StackVisuals.MaxCount, out var maxCount, args.Component))
maxCount = comp.LayerStates.Count;
if (!_appearanceSystem.TryGetData<bool>(uid, StackVisuals.Hide, out var hidden, args.Component))
hidden = false;
if (comp.IsComposite)
ProcessCompositeSprite(uid, actual, maxCount, comp.LayerStates, hidden, sprite: args.Sprite);
else
ProcessOpaqueSprite(uid, comp.BaseLayer, actual, maxCount, comp.LayerStates, hidden, sprite: args.Sprite);
}
public void ProcessOpaqueSprite(EntityUid uid, string layer, int count, int maxCount, List<string> states, bool hide = false, SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref sprite)
|| !sprite.LayerMapTryGet(layer, out var layerKey, logError: true))
return;
var activeState = ContentHelpers.RoundToEqualLevels(count, maxCount, states.Count);
sprite.LayerSetState(layerKey, states[activeState]);
sprite.LayerSetVisible(layerKey, !hide);
}
public void ProcessCompositeSprite(EntityUid uid, int count, int maxCount, List<string> layers, bool hide = false, SpriteComponent? sprite = null)
{
if(!Resolve(uid, ref sprite))
return;
var activeTill = ContentHelpers.RoundToNearestLevels(count, maxCount, layers.Count);
for(var i = 0; i < layers.Count; ++i)
{
sprite.LayerSetVisible(layers[i], !hide && i < activeTill);
}
}
protected override int? GetCount(ContainerModifiedMessage msg, ItemCounterComponent itemCounter)
{
if (_appearanceSystem.TryGetData<int>(msg.Container.Owner, StackVisuals.Actual, out var actual))
return actual;
return null;
}
}