Files
tbd-station-14/Content.Client/SensorMonitoring/SensorMonitoringWindow.xaml.cs
Pieter-Jan Briers a242af506e Adds the thermo-electric generator (#18840)
* Basic TEG start.

Connects via node group.

* Basic TEG test map

* Sensor monitoring basics, TEG circulator flow

* Basic power generation (it doesn't work)

* More sensor monitoring work

* Battery (SMES) monitoring system.

* Sensor monitoring fixes

Make it work properly when mapped.

* Test map improvements

* Revise TEG power output mechanism.

Now uses a fixed supplier with a custom ramping system.

* TEG test map fixes

* Make air alarms and pumps open UI on activate.

* Clean up thermo machines power switch.

Removed separate Enabled bool from the component that always matched the power receiver's state.

This enables adding a PowerSwitch component to give us alt click/verb menu.

* TEG but now fancy

* Make sensor monitoring console obviously WiP to mappers.

* Vending machine sound, because of course.

* Terrible, terrible graph background color

* Examine improvements for the TEG.

* Account for electrical power when equalizing gas mixtures.

* Get rid of the TegCirculatorArrow logic.

Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.

Thanks Julian.

* Put big notice of "not ready, here's why" on the sensor monitoring console.

* TryGetComponent -> TryComp

* Lol there's a HideContextMenu tag

* Test fixes

* Guidebook for TEG

Fixed rotation on GuideEntityEmbed not working correctly.

Added Margin property to GuideEntityEmbed

* Make TEG power bar default to invisible.

So it doesn't appear in the guidebook and spawn menu.
2023-08-12 15:41:55 -05:00

265 lines
8.4 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Client.Computer;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.SensorMonitoring;
using JetBrains.Annotations;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using ConsoleUIState = Content.Shared.SensorMonitoring.SensorMonitoringConsoleBoundInterfaceState;
using IncrementalUIState = Content.Shared.SensorMonitoring.SensorMonitoringIncrementalUpdate;
namespace Content.Client.SensorMonitoring;
[GenerateTypedNameReferences]
public sealed partial class SensorMonitoringWindow : FancyWindow, IComputerWindow<ConsoleUIState>
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ILocalizationManager _loc = default!;
private TimeSpan _retentionTime;
private readonly Dictionary<int, SensorData> _sensorData = new();
public SensorMonitoringWindow()
{
RobustXamlLoader.Load(this);
}
public void UpdateState(ConsoleUIState state)
{
_retentionTime = state.RetentionTime;
_sensorData.Clear();
foreach (var netSensor in state.Sensors)
{
var sensor = new SensorData
{
Name = netSensor.Name,
Address = netSensor.Address,
DeviceType = netSensor.DeviceType
};
_sensorData.Add(netSensor.NetId, sensor);
foreach (var netStream in netSensor.Streams)
{
var stream = new SensorStream
{
Name = netStream.Name,
Unit = netStream.Unit
};
sensor.Streams.Add(netStream.NetId, stream);
foreach (var sample in netStream.Samples)
{
stream.Samples.Enqueue(sample);
}
}
}
Update();
}
public void ReceiveMessage(BoundUserInterfaceMessage message)
{
if (message is not IncrementalUIState incremental)
return;
foreach (var removed in incremental.RemovedSensors)
{
_sensorData.Remove(removed);
}
foreach (var netSensor in incremental.Sensors)
{
// TODO: Fuck this doesn't work if a sensor is added while the UI is open.
if (!_sensorData.TryGetValue(netSensor.NetId, out var sensor))
continue;
foreach (var netStream in netSensor.Streams)
{
// TODO: Fuck this doesn't work if a stream is added while the UI is open.
if (!sensor.Streams.TryGetValue(netStream.NetId, out var stream))
continue;
foreach (var (time, value) in netStream.Samples)
{
stream.Samples.Enqueue(new SensorSample(time + incremental.RelTime, value));
}
}
}
CullOldSamples();
Update();
}
private void Update()
{
Asdf.RemoveAllChildren();
var curTime = _gameTiming.CurTime;
var startTime = curTime - _retentionTime;
foreach (var sensor in _sensorData.Values)
{
var labelName = new Label { Text = sensor.Name, StyleClasses = { StyleBase.StyleClassLabelHeading } };
var labelAddress = new Label
{
Text = sensor.Address,
Margin = new Thickness(4, 0),
VerticalAlignment = VAlignment.Bottom,
StyleClasses = { StyleNano.StyleClassLabelSecondaryColor }
};
Asdf.AddChild(new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal, Children =
{
labelName,
labelAddress
}
});
foreach (var stream in sensor.Streams.Values)
{
var maxValue = stream.Unit switch
{
SensorUnit.PressureKpa => 5000, // 5 MPa
SensorUnit.Ratio => 1,
SensorUnit.PowerW => 1_000_000, // 1 MW
SensorUnit.EnergyJ => 2_000_000, // 2 MJ
_ => 1000
};
// TODO: Better way to do this?
var lastSample = stream.Samples.Last();
Asdf.AddChild(new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
Children =
{
new Label { Text = stream.Name, StyleClasses = { "monospace" }, HorizontalExpand = true },
new Label { Text = FormatValue(stream.Unit, lastSample.Value) }
}
});
Asdf.AddChild(new GraphView(stream.Samples, startTime, curTime, maxValue) { MinHeight = 150 });
Asdf.AddChild(new PanelContainer { StyleClasses = { StyleBase.ClassLowDivider } });
}
}
}
private string FormatValue(SensorUnit unit, float value)
{
return _loc.GetString(
"sensor-monitoring-value-display",
("unit", unit.ToString()),
("value", value));
}
private void CullOldSamples()
{
var startTime = _gameTiming.CurTime - _retentionTime;
foreach (var sensor in _sensorData.Values)
{
foreach (var stream in sensor.Streams.Values)
{
while (stream.Samples.TryPeek(out var sample) && sample.Time < startTime)
{
stream.Samples.Dequeue();
}
}
}
}
private sealed class SensorData
{
public string Name = "";
public string Address = "";
public SensorDeviceType DeviceType;
public readonly Dictionary<int, SensorStream> Streams = new();
}
private sealed class SensorStream
{
public string Name = "";
public SensorUnit Unit;
public readonly Queue<SensorSample> Samples = new();
}
private sealed class GraphView : Control
{
private readonly Queue<SensorSample> _samples;
private readonly TimeSpan _startTime;
private readonly TimeSpan _curTime;
private readonly float _maxY;
public GraphView(Queue<SensorSample> samples, TimeSpan startTime, TimeSpan curTime, float maxY)
{
_samples = samples;
_startTime = startTime;
_curTime = curTime;
_maxY = maxY;
RectClipContent = true;
}
protected override void Draw(DrawingHandleScreen handle)
{
base.Draw(handle);
var window = (float) (_curTime - _startTime).TotalSeconds;
// TODO: omg this is terrible don't fucking hardcode this size to something uncached huge omfg.
var vertices = new Vector2[25000];
var countVtx = 0;
var lastPoint = new Vector2(float.NaN, float.NaN);
foreach (var (time, sample) in _samples)
{
var relTime = (float) (time - _startTime).TotalSeconds;
var posY = PixelHeight - (sample / _maxY) * PixelHeight;
var posX = (relTime / window) * PixelWidth;
var newPoint = new Vector2(posX, posY);
if (float.IsFinite(lastPoint.X))
{
handle.DrawLine(lastPoint, newPoint, Color.White);
vertices[countVtx++] = lastPoint;
vertices[countVtx++] = lastPoint with { Y = PixelHeight };
vertices[countVtx++] = newPoint;
vertices[countVtx++] = newPoint;
vertices[countVtx++] = lastPoint with { Y = PixelHeight };
vertices[countVtx++] = newPoint with { Y = PixelHeight };
}
lastPoint = newPoint;
}
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleList, vertices.AsSpan(0, countVtx), Color.White.WithAlpha(0.1f));
}
}
}
[UsedImplicitly]
public sealed class
SensorMonitoringConsoleBoundUserInterface : ComputerBoundUserInterface<SensorMonitoringWindow, ConsoleUIState>
{
public SensorMonitoringConsoleBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
}