Files
tbd-station-14/Content.Client/Ensnaring/EnsnareableSystem.cs

49 lines
1.6 KiB
C#

using Content.Shared.Ensnaring;
using Content.Shared.Ensnaring.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Ensnaring.Visualizers;
public sealed class EnsnareableSystem : SharedEnsnareableSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EnsnareableComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<EnsnareableComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnComponentInit(EntityUid uid, EnsnareableComponent component, ComponentInit args)
{
if(!TryComp<SpriteComponent>(uid, out var sprite))
return;
// TODO remove this, this should just be in yaml.
sprite.LayerMapReserveBlank(EnsnaredVisualLayers.Ensnared);
}
private void OnAppearanceChange(EntityUid uid, EnsnareableComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null || !args.Sprite.LayerMapTryGet(EnsnaredVisualLayers.Ensnared, out var layer))
return;
if (_appearance.TryGetData<bool>(uid, EnsnareableVisuals.IsEnsnared, out var isEnsnared, args.Component))
{
if (component.Sprite != null)
{
args.Sprite.LayerSetRSI(layer, component.Sprite);
args.Sprite.LayerSetState(layer, component.State);
args.Sprite.LayerSetVisible(layer, isEnsnared);
}
}
}
}
public enum EnsnaredVisualLayers : byte
{
Ensnared,
}