Files
tbd-station-14/Content.Client/Administration/Systems/HeadstandSystem.cs
Moony f98df73fae Adds even more smites and a bunch of tools. (#9825)
* Adds three new smites, headstand, locker stuff, and reptilian species swap.

* Localize all the smites.

* save work

* More smites...

* Final tweaks.

* oops

* !PLEH

* Adds disarm prone and improved hand removal options.

* fix chances.

* take out the trash.

* Add some admin TRICKS instead of more smites.

* oop

* Implements the admin test arena and associated trick.

* Tricks for granting/revoking access.

* e

* mfw

* Implement quick dialogs, for when you don't want to spend 20 minutes writing a simple dialog prompt.

* Forgot the rejuv icon.

* E

* docs

* augh

* Add rename/redescribe buttons.

* Adds objects menu, implements a couple tricks for stations.

* 1984

* Adds a trick for effectively infinite power.

* fixes some icon uggo.

* a

* HALT!

* Pause/unpause buttons.

* Forgor the textures.

* they broke every bone in their body.

* i added more

* more battery actions, touch up battery icon.

* Address reviews.
2022-07-21 17:30:00 -05:00

36 lines
1.0 KiB
C#

using Content.Client.Administration.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Administration.Systems;
public sealed class HeadstandSystem : EntitySystem
{
public override void Initialize()
{
SubscribeLocalEvent<HeadstandComponent, ComponentStartup>(OnHeadstandAdded);
SubscribeLocalEvent<HeadstandComponent, ComponentShutdown>(OnHeadstandRemoved);
}
private void OnHeadstandAdded(EntityUid uid, HeadstandComponent component, ComponentStartup args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
foreach (var layer in sprite.AllLayers)
{
layer.Rotation += Angle.FromDegrees(180.0f);
}
}
private void OnHeadstandRemoved(EntityUid uid, HeadstandComponent component, ComponentShutdown args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
foreach (var layer in sprite.AllLayers)
{
layer.Rotation -= Angle.FromDegrees(180.0f);
}
}
}