Files
tbd-station-14/Content.Server/Temperature/Components/HeatResistanceComponent.cs
2021-11-13 12:48:05 +11:00

31 lines
1.0 KiB
C#

using Content.Server.Clothing.Components;
using Content.Server.Inventory.Components;
using Content.Shared.Inventory;
using Robust.Shared.GameObjects;
namespace Content.Server.Temperature.Components
{
[RegisterComponent]
public class HeatResistanceComponent : Component
{
public override string Name => "HeatResistance";
public int GetHeatResistance()
{
// TODO: When making into system: Any animal that touches bulb that has no
// InventoryComponent but still would have default heat resistance in the future (maybe)
if (!Owner.TryGetComponent<InventoryComponent>(out var inventoryComp))
{
// Magical number just copied from below
return int.MinValue;
}
if (inventoryComp.TryGetSlotItem(EquipmentSlotDefines.Slots.GLOVES, out ClothingComponent? gloves))
{
return gloves?.HeatResistance ?? int.MinValue;
}
return int.MinValue;
}
}
}